Ludia Forums

Monomim swap-in bug

#1

As it’s known instant invincibility works 2 turns when opponent’s creature uses any hit-n-run skill. It blocks hit-n-run and next creature’s attack.

The same is with monomim’s sia dodge. It dodges hit-n-run and he’s still in evasive stance with 100% dodge for next creature’s first move.

3 Likes
#2

Ludia is using Monomemeus as a test monkey.

1 Like
#3

Yep, noticed that too. The SIA being 100% dodge for two turns is ABSURD by the way. It’s a good thing that most players abandoned this silly creature, or else we would have one more reason for players to be raging

#4

Thanks for reporting this to us, @Tenterro. Would you be able to describe in detail the scenario of when you notice this bug occurring in battle? Once we get more information, our team can investigate further.

#5

For example I have utharinex, my opponent has any random dino.
I use rampage and run, my opponent swaps in with monomimus. It has SIA dodge for 1 turn. It dodges my utharinex’s rampage.

Next turn. For example rinex switched to trykosaurus. I use deference shattering strike (no matter which dino is next or which attack). But minimums still has its dodge stance with 100% dodge chance for this second turn.

#6

Does this happen only in the Arena or in other battles as well, also, how often does it occur? If I could get your device information too, it’d be really helpful. Thanks!

#7

It happens all the time and no matter on which device. I’m pretty sure this bug is related somehow with instant invincibility and hit-n-run bug.

1 Like
#8

I understand, @Tenterro, but could I still get your device information so I can quickly send it to our team? :smiley:

#9

OnePlus 5T, Android 9, OxygenOS version 9.0.5.

1 Like
#10

It also happens with Tryko’s Instant Invincibility. I used Rampage and Run with Dilorach, then my next dino came and Tryko still had the Invincibility… Seems like a bug involving hit and run moves

#11

I’ve had the same bug using iPhone 8. Don’t think it’s a device bug. Something with hit and run moves not counting as a turn