I’m pretty sure I speak for at least 1 person when I say that monomimus needs a buff so that it isn’t proceratomimus. The problem is that I have no idea what to improve.
What should we improve about monomimus?
Need an option to choose all. Monomimus has lower attack than both its parents, and as low health as galli. It’s speed is also the slowest of it’s 2 parents, it should easily be 129 or even 130 if procerat gets 131. It’s kit isn’t too bad, mainly it needs the stats buffed. Maybe a first turn multiplier move, such as nullifying impact (in place of distract strike) and then it could gain evasive strike or distraction instead of nullifying strike.
I’d say damage buff to 1380 at least (like monoloph), and health to 3000 at least. Speed to 129 or 130, since galli has 130.
Meanwhile procerat needs a nerf to 1500 damage, 2800 health, and 129/130 speed (based on it’s heritage), and a slight moveset nerf at least.
In my opinion monomimus should be even stronger than I proposed, and procerat even weaker, but this is to keep them in line with ancestry.
Given those current stats, the biggest problem here is that the damage is pathetic. For the stats i would give the old ones back: 1400 damage, 129 speed. Hp is fine imo.
As for the kit, I’m not really disatisfied with It, it’s good. However, I did see some people say they liked the double impact kit. The current kit seems to fit the parents better, but a first turn impact would be nice. Could be distraction, null impact and distracting rampage or null strike, distracting impact and distracting rampage for exemple.
Agreed on monomimus. On yoshi’s case i think 1500 damage and 3000 hp is enough of a nerf. Speed should remain the same. For the moveset, i think it’s fine, though It would be interesting If It got evasive impact instead of evasive stance. Would make mono and procera more different from each other.
I think Armour-piercing on Monomimus might be too much.
I think limiting its potential moveset to Evasion, Distraction, Nullification and Run moves is reasonable.