Here’s the link to why it’s needed. @UnicornWizard did an amazing job explaining why.
Here is one of my ideas.
Keratoporcus and Baryonx
Critical Chance: 20%
Enraging Ferocity: Increase Damage by 75% for 4 turns, 2 attacks. Increase Crit Chance by 10% for 4 turns, 2 attacks. Cleanse
Crippling Wound: DoT 25% for 2 turns. Vulnerable for 2 turns, 1 attack.
Here are two of my fierce uniques I made awhile back:
Keratosaurus needs a bit more resistances, while Spinocevia needs less.
Thank you for your feedback
Would it be more balanced if keratosaurus had 100% resistance to Stun, Speed decrease, Vulnerable. And spinocevia has only 100% resistance to Stun, DoT, Speed decrease, Swap prevention
Sounds good, but Decel immunity on Kerato is a bit much for its damage. Just remove it and it should be fine
spinocanthosaurus(spinosaurus gen2+ arcanthosaurus)
Resis: DoT 50%, slow 100%
Lythocanthosaurus (lythronax + spinocanthosaurus)
Cleansing shattering strike
Resis: DoT 100%, Slow 100%, Stun 67%
It’s nice, but it’s resilient fierce, not pure fierce
which one? wait I just understood
How about instead of more weak fierce creatures, Ludia buffs all the ones right now?
We absolutely need more fierce! Here’s some ideas: