More Endgame Fierce Creatures

Here’s the link to why it’s needed. @UnicornWizard did an amazing job explaining why.

Here is one of my ideas.

Keratoporcus and Baryonx

Health: 4400
Damage: 1300
Speed: 118
Armor: 15%
Critical Chance: 20%

Moveset:
Roar
Enraging Ferocity
Crippling Wound
Fierce Rampage

Resistances:
100% Stun
100% DoT
100% Vulnerability
50% Deceleration

Enraging Ferocity: Increase Damage by 75% for 4 turns, 2 attacks. Increase Crit Chance by 10% for 4 turns, 2 attacks. Cleanse

Crippling Wound: DoT 25% for 2 turns. Vulnerable for 2 turns, 1 attack.

4 Likes

Here are two of my fierce uniques I made awhile back:

3 Likes

Keratosaurus needs a bit more resistances, while Spinocevia needs less.

1 Like

Thank you for your feedback :smiley:

Would it be more balanced if keratosaurus had 100% resistance to Stun, Speed decrease, Vulnerable. And spinocevia has only 100% resistance to Stun, DoT, Speed decrease, Swap prevention

Sounds good, but Decel immunity on Kerato is a bit much for its damage. Just remove it and it should be fine

spinocanthosaurus(spinosaurus gen2+ arcanthosaurus)
Fierce
4500
1600
102
0
20
Cleansing strike
Gashing wound
fierce impact
Rampage
Resis: DoT 50%, slow 100%
Lythocanthosaurus (lythronax + spinocanthosaurus)
Resiliant fierce
4400
1500
115
0
30
Cleansing shattering strike
Lethal wound
Long protection
Resiliant rampage
Resis: DoT 100%, Slow 100%, Stun 67%

1 Like

It’s nice, but it’s resilient fierce, not pure fierce

which one? wait I just understood

Lycanthrosaurus

How about instead of more weak fierce creatures, Ludia buffs all the ones right now?

We absolutely need more fierce! Here’s some ideas:

download (71)

download (70)

1 Like