More interesting Indo-Rex cloak


Instead of a binary 0 or 100 percent hit, why not have indominus take variable damage? For example if a Dino would deal 1000 damage have it deal any amount from 0-1000. This would make battles less predictable. It would make people think before switching out a low health indominus to use as a 50-50 last gamble


Nope, you can use Nullifying Strike or shield.


What’s wrong with switching him out and using him later on a 50/50 ?
This is as unpredictable as you can get , if it works you win , if it doesn’t you lose . I like it as it is .