Right now this game is a “fear” economy. Fear of needing large amounts of DB to heal creatures to complete events, buy mods to use and even fear of losing the DNA building for canceling VIP. Players don’t buy stuff out of fear. They try to get free DB anyway they can and hoard it. Adding more battles to events and less free DB only creates more fear and even drives players out of the game. It does NOT make players buy more DB with cash. What you need is a fun based economy. 2 key things would really help this.
Normal PvP battle revamp to mirror the JW Alive system in having the PvP system include a built-in 30 day tournament and leveled prizes (just normal stuff like DNA, loyalty points and maybe a few MODs). The current one battle and one spin thing is like having a Pro sports game that does not count total wins for the season but just gives little plastic trophies after each game. You need a Superbowl!!!
Make spending DB fun and stop the hoarding of free DB by removing the reuse timers from creatures. Alive does not have timers.You only pay DB for another try if you lose the event battle. Players want to spend money and fast and fun things. They don’t like having to pay just to make basic game play possible. So, having more battles for each event creates more fun NOT fear.