I like balanced teams. I tend to have a bleeder no matter what. But they are useless rn. Let’s change the unique ones.
Superior Long Decelerating Strike
*Keeps SII and no escape
*Added Immune To Swap Prevention
Mostly needs to survive long enough to use lethal swoop and get out. However, if it can’t bleed out its opponents, it can still get some good hits in.
Long Evasive Pinning Strike (Lasts Until Turn 2)
Defense Shattering Nullification (Impact)
*Keeps SIW And Immunity
Felt like it needed a little something after it lost evasive stance. Also, where is the defense shattering? Same with stigidaryx.
Definite Speedup Strike
*Keeps immune to deceleration
*Health Increased to 3150
Where did its definite abilities go? And against immune creatures, I felt it didn’t have enough damage. So ta-da!
Venomous Strike (See venomous counter)
Precise Shattering Rampage (Don’t know… just felt it needed it. Don’t know why.)
Nullifying Wound (Combination OF Nullifying Impact And Exploit Wound)
Minimal Speedup Evasive Stance (Basically Evasive Stance And Sidestep, but not broken.)
*Keeps Wounding Counter
*On Escape Evasive Rampage (Come on. It so obviously needs this)
*Damage Increased to 1300
Felt this one relies way too much on sidestep and letting the wounding counter do the work. It’s basically the bleeding version of draco. I gave it the ability to hold its own, even against an immune creature, and perform better against chompers.
What do you think of these bleeder changes? Let me know in the comments!