Here are some nice ideas I wanted to suggest
Diamond Hide - two turn buff that counters armor piercing and armor/defense shattering by creating a temporarily “diamond hide” meaning shattering rampage or armor piercing attacks are still affected by defense and armor
Instant Diamond Hide - same as above but for one turn instant
Jaw Breakers Defense - an attack that prepares to counter any offensive attacks by bouncing them back like a mirror
Defensive Roar - force a dinosaur to swap out at the cost of 50% attack lowering
Spiked armor: 10% of the damage received is returned to the opponent.
I still think gigaspikasaur spines should work in fights
Lethal Spiked Armor: 50% of the damage is returned
50% of damage is cruel dude
lethal spikes: priority, reflects 50 - 75% of the damage received, does not block it, the user of this skill becomes vulnerable the next turn, cooldown 3 turns
spiked armor is passive
I would not! I just love the tanks and want to see them valid again like the days of Stegodeus!!
LOVE IT that’s a Fantastic addition
So are the ballistic Thoraldosaurus!