Ludia Forums

My 1.9 wishlist

No system will work for matchmaking until they will use averages. Till then matchmaking based on trophies would be best, eventhough its also not working entirely as it should.

Forcing players to have balanced team is problematic in lower arenas, as many of them have unbalanced team cause they constantly creating new better dinos.


That is somewhat true but basing it on trophies alone means I can drop down to 1k trophies and take my 22 to 24 team and fight 10s to 12s. How is that better. And again what it will do is keep people from using their lvl 21 unique with 15s and 16s to finish team because the could get matched up against a team full of uniques.

There really isnt a correct way to do this without having an exploit. Maybe do avg of top 2 dinos. But I wouldnt go any farther than that. There are already teans with 28s and 10s just to get favorable matchups.

The only other way to fix arenas is to have a level limit and boost limit per. But that can also screw over players who are stuck in an arena with higher than allowed dinos but cant use them to get out.

One thing I would suggest in addition to level and boost limits is this. Once you get to a new arena, you unlock it. You can return to it at any time, but you start at the bottom trophies. If you lose you just stay at the bottom. That way you can drop down to farm lower arenas if you want but have to use lower dinos and you can return to your rightful arena anytime but you just start at the bottom again.

Not sure how feasible that would work but I’m sure with some tweaks it could set up nicely

Regarding dracocera, it might require more than just one adjustment. I’m considering two - remove acute stun, and replace regenerate with adrenaline pulse (as @Dinotris suggests. Great suggestion!)


Oh another 1.9 wishlist item. Reduce the strike timer down to either the standard 15 sec or maybe 60 sec max. That way when the game glitches out and you have to restart you dont have to wait 5 min to do a move.

For the rat I propose scrapping the swap in ability altogether and give it a Stigymoloch moveset of nothing but shield strikes.


Anything with Instant or swap in invincibility should share the same nerf as Evasive Stance and Cloaking. It only seems fair that if it is done with one that it be done with the other.

1 Like

Definitely would prevent the swap out and swap in cheapshotting that seems to be the go to for the unskilled players.

1 Like

Did anybody mention “Speed tie”?
It is one of the most advantage to those who sit close to the game server.

1 Like

There’s so many lol most mentioned already thousands of time on the forum.

Rat: The biggest problem of the game and the crutch that should be gone.

The swap in move should be nerfed below what it was before 1.8 not go back, it should be lower. This game should not be decided by a common legendary easy to get crutch dino. If so buff monolometrodon to match it since its a common legendary also.

Regen can’t unpin

Matchmaking- Seriously stop making me fight lvl 27-30 boosted dinos with my lvl 23-24 team. It’s even worse when they have indestructible rats with way higher leveled dinos. Everyone in my trophy range should battle me. I shouldn’t get put up against monster teams to try to motivate me to buy boosts.

Alliance tools…

Fix Pachy: hybrid redesigned or optional hybrid away from cenzoics. Head charge move over shield strike.

1 Like

Except the usual(and most needed) like :

Bug Fixes

Lots of People wants player vs player battles but they cannot find one :



Whenever a player is online and available.Instead of pressing the battle button,he can enter the Challenger Mode.There he will be available to be seen by everyone in the game (like in the friend list) and be challenged.He can be challenged by level 1 players or by players at similar Trophy Count.If the player is ± 300 trophy count the earnings or losing trophies will be the same as usual.If the difference is bigger the losing party will not suffer trophy loss. @TheMaxx @Idgt902 How is this sound as suggestion?

to be continued

1 Like

I like the idea of challenger mode.

1 Like

That’s not a bad idea. I could see that working well but it would need something to stop it from being abused. We already know of one alliance who tries to feed each other trophies during tournaments. They would definitely abuse that feature to endlessly boost their ranks.

Lets leave Ludia make some thinking.I bet they could come up with an idea.
There is an idea :
The challengers could not be from the same alliance.

Create a disposable Alliance and move a few members to that so they can challenge them and let them win. It would basically be the same feeding them wins thing.

Yeah I pictured that too. Can’t have nothing nice anymore because people can’t be modest. I can’t think of a way around it…

Sure ,you have a point.But always some people will find a way to abuse the system.I cannot police them or not have new features because they can ruin them.


Lol you shall add some dinosaurs.:joy::sunglasses:


Epic Trading

Trading not Donation.
I know…i know spoofers.

But what if we have FIXED TRADES

100 Kentro for 100 Anky and 10 Dinodollars per transaction
100 Darwin for 100 T-Rex and 10 Dinodollars per transaction
400 Velociraptor for 400 Tarbo and 10 Dinodollars per transaction
200 Tunja for 200 Dimetrodon and 10 Dinodollars per transaction

Even spoofers would have to sacrifice important DNA to get something plus the Dinodollars
Every week Fixed Trades would change
And there will be a limit in every day trades (maybe 1 epic,3 Rare ,5 Common)


Epic Dinos to Legendary to Unique
A T-Rex can be legendary at level 21 with 10% boost at Health and Damage and One Ability to be added.Then T-Rex can be Unique at level 26 with 10% boost at Health and Damage. DinoBucks will be needed for the creation.

So more Real Dinos in upper arena and more Variety.(Ofcourse the Unique hybrids will be better )
So some rural players can benefit from that.


Conquest Mode
We already know that lots of Dinosaurs are territorial,so there will be no problem with the lore of the game.There will be scattered hexagons in the map.Every Hexagon will represent the territory of a Dinosaur.To conquest a Hexagon we walk there and have a fight with bots in Strike towers.After we conquer it we put our name on the Hexagon.To start a battle in a Hexagon we need to pay coins and Hard cash.There will be info or a picture of the Dinos that are resident there.So we can choose what Hexagon will be conquered,to benefit from the Dinos inside the hexagon.Every Hexagon that has been conquered after 24h that belongs to us,it will give us some amount of the Dino Dna that residents there daily.

That benefits exploration to find hexagons with our desired Dinos at the moment.
There will be a cap of how much hexagons we can have at the same time.
The hexagons will belong to us for a week,after that it would reset.
The territory after a week will vanish.

In this example.There is a territory with Brachiosaurus.We batlle the strike tower with a Lord Brachi or 3 overboosted Brachis to conquer the Hexagon.After we beat it,it will belong to us for a week.Every 24hrs it will give us 100 Brachi Dna.
Now that this territory(hexagon) is ours , we will fill the strike tower with a team of 4 Dinos(like sanctuaries).These Dinos cannot be used in battles.So now we are prepared for DEFEND MODE.


Defend Mode

After conquering the hexagon and put our four Dinos in there,starts the Defend phase.
Other players will try to conquer our Strike tower to take advantage of the Dino Dna.There will be a battle, opponent player vs AI unless at the exact time we are online and able to defend it ourselves.


Incubators Give us the ability to choose the Dinos from a pool you have provided,reward will pop up with 2 or 3 choices(for Commons,Rares and Epics)

8 : 15000 coins
7: 24 Darts
6: 3220 Stego or 3220 Apato or 3220 Lythronax (we choose one reward)
5: 2500 Sarco or 2500 Tany or 2500 Dilo Gen 2 (we choose one reward)
4: 250 Echo or 250 Dracorex or 250 Agentino (we choose one reward)
3: 400 Tenonto or 400 Megalo or 400 T-Rex 2 (we choose one reward)
2: 200 Sino or 200 Kentro or 200 T-Rex (we choose one reward)
1: 300 Anky or 300 Ourano or 300 Secondo (we choose one reward)

And that’s it for my wishlist (suggestions) for 1.9
Probably they will never be implemented because of the complexity,but we must hope.

One last thing,i would like to know if any of the Support Members or Moderators have passed or will pass this suggestion to the Development team.If you cannot answer or the suggestions have fallen to deaf ears,just leave this thread to take its course to oblivion.
Thanks in advance