Ludia, you’ve given us some lousy updates these last few patches, and I gotta say that this is a MAJOR improvement. I thought this was a small update like 1.10, but I realize that this took some time and love, and I am mostly pleased (there’s one small thing that peeved me, but I’ll cover that later). But I’m going to start with the good, and there’s a lot of it. The achievements and customization is so much fun. I haven’t enjoyed playing this much in a long time. I want to log in and see what achievements I can knock out, and some of those are tough, like the winning a battle with ankylosaurus in the arena. It’s definitely an achievement when you are able to use a pretty lousy epic in an arena ruled by trykosaurus and ardentismaxima. Then figuring out the mystery ones is also fun, because you have to think about what you did to reach x out of y. There are hard achievements, and there should be hard ones, because if they were easy, then they wouldn’t be considered achievements.
Now, there’s one achievement that does annoy the heck out of me, because it isn’t an achievement that everyone can do:
An achievement should NOT require you to spend money. Ludia, this is absurd. I know you’re a company and companies exist to make money, but this shouldn’t be the way to do it. Winning a battle with anky IS an achievement because you have to first get ankylosaurus and then try to win a battle, and it is pretty impressive to do especially if you’re in an arena that uses uniques. This is a thorn in the side of this update, and it really should go, as it’s not cool to deny free to play people of rewards, as you’ve done a good job with this by allowing everyone can reach similar goals, with people who pay getting there faster.
I hope you rework that achievement and allow F2P people to also accomplish all achievements. But after that, this is a great update