Update has been out for like half a day so I need more testing before finally making up my mind, but here’s my thoughts so far:
-The general less damage, more health idea is good. Battles last a little longer, more room for tactics instead of dying from two hits and giving the game to whoever had the fastest dinosaur. This is a good idea.
-You’ve gone too far just to counter raptors. It’s not that raptors didn’t need nerfing - in fact, they did, and I wish you had only nerfed raptors instead of buffing tanks SO MUCH. Just a little bit of damage nerf on raptors as well as a debuff that prevents them from switching after using Pounce would have been enough. As it is, the pinning strike some tanks gained is not enough because to counter a raptor, the first thing you have to do is slow her down, not lock her. And adding so much self-cleaning in game certainly helps counter raptors but also everything else. Many dinosaurs that rely on causing negative effects to opponents (monolophosaurus for example) have become useless because half the opponents they face will have a constant self-cleaning. You really should have just nerfed velociraptor instead of hurting many other dinosaurs too.
-You’ve also nerfed many other, non-raptor, high speed and high damage dinosaurs! Baryonyx DIDN’T need a nerf! She was already a bit weak and a huge risk to use because of her skill mechanics! I just used a levle 13 Baryonyx against a level 13 Amargocephalus. Destroying tanks is Baryonyx’s job, right? Well, Amargocephalus won Baryonyx damage nerf has completely broken her. And she is not the only victim of this mass murder. This is going to become a terrible tank meta, which is even worse than the raptor meta because tank fights take much, much longer.
-Despite this I do like some of the tank buffs. The counter attack mechanic feels great, and creatures like Nodopatosaurus needed a bit of a buff, to be honest. I just wish things were more balanced stat-wise. And you went too far with creatures like Stegosaurus. Stegosaurus is the new Velociraptor? Way too powerful for a common, self-cleaning and slowing down opponent in literally every turn
-I’ve been saying this for ages, but now it’s more true than ever: Rex needs a buff! With this tank meta we need useful tank counters. Rex dies way too easily and Baryonyx isn’t doing enough damage. Please, fix this ASAP. I have nothing against tanks, in fact I like them more than the raptors, but I want a balanced game. Can’t you find a middle ground?
This is it for now. I will add more stuff when I’ve played more. Thoughts?