Hi there, I see a lot of discussion about the Boost 2.0.

I’m a bit in the middle too, so I dediced to sit down and see the income given and then what Ludia asks us to spend on dino’s.

Maybe we can do this together so I see if follow the current update correctly.

**Creating Your Endgame Dino’s SQUAD - Boosted to the max.**

- Ingredients: 8x Level 30 Dinos.

**COSTS**

Dino Max level: 30

Boosts limit per dino: 30

Cost to max out boost: 30 x 100 = 3.000 Boosts spend per dino

3.000 x 8 (team) = 24.000 Boosts spend on total team

**Weekly Boost earnings (following the announcement of Ludia)**

100 Boosts per weekly strike event.

12 per day: 4/4/4 via Daily Battle Incubator (x7 = 84 Boosts) - they said another 100 Boosts per completing your Daily Battle Incubators… so this is either included the 84 or another 100 on top.

- Earnings per 15 minute incubator (1/1/1 = 3) *let’s leave this out of the total sum for now
- Earning per Supply drop etc… *let’s leave this out of the total sum for now

Baseline Weekly earnings either: 184 / or 284.

- Let’s add option 3: instead of 100, Ludia gives us 25 per stat boost strike. 184-75= 109 (not what was announced but what we see ingame now, let’s hope it’s a bug)

Total Boost needed for team divided by weekly income:

- 24.000 / 184 = 130,4 weeks
- 24.000 / 284 = 84,5 weeks

-3)24.000 / 109 = 220,2 weeks

- You’ll have an endgame team in: 912 days = 2,49 years.
- You’ll have an endgame team in: 591,5 days = 1,62 years

-3 You’ll have an endgame team in: 1.541,4 days = 4,22 years

Considering the fact there will be more boosts available, total scores will be below the mentioned outcome 1 or 2.

**In 1,62 years or either 2,49 (left alone option 3: 4,22 years) the meta will have changed so much, that you will have migrated your boosts either within the dino or by that time you’ll have some new additions on your team.**

Ludia roughly gave me back: 5.000 boosts. That would mean: 24.000 - 5.000 becomes 19.000

that would take me from now:

- 19.000 / 184 = 103,2 weeks
- 19.000 / 284 = 66,9 weeks

-3) 19.000 / 109 = 174,3 weeks

- I’ll have an endgame team in: 722,4 days = 1,97 years.
- I’ll have an endgame team in: 468,3 days = 1,28 years

- I’ll have an endgame team in: 1220 days = 3,34 years

For fun we can calculate the old system:

**Creating Your Endgame Dino’s SQUAD - Boosted to the max = TIER 10**

- Ingredients: 8x Level 30 Dinos.

Dino max level: 30

Boosts limit per dino: 2046 for TIER 10 per perk, 3 perks in total.

Cost to max out boost: 3 x 2046 = 6138 Boosts spend per dino

6138 x 8 (team) = 49.104 boosts spend on total team

**Weekly Boost earnings (before)**

25 Boosts per weekly strike event.

12 per day: 4/4/4 via Daily Battle Incubator (x7 = 84 Boosts)

- Earnings per 15 minute incubator (1/1/1 = 3) *didn’t exist
- Earning per Supply drop etc… *didn’t exist.

Baseline Weekly earnings either: 109 (25 + 84)

Total Boost needed for team divided by weekly income:

- 49.104 / 109 = 449,54 weeks

- You’ll have an ultra endgame team in: 3146 days = 8,6 years.

For sure we can debate on what endgame is really endgame, just to draw a line I choose it the highest ceiling possible.

Maybe I got it something massively wrong… Feel free to correct me.

If someone could add the time spent in Boost system 1, we can eventually add that to the whole as well, to see if it compensates for entering the new system.