Since the introduction of boosts I thought something like that could be interesting when applied on lvl 30 dino’s, but to avoid sooner than that. Why? Because I liked the very simple and strong connection between hunt labor and getting a stronger team. I understood that teams of all lvl 30’s could be boring after a while and at that stage boosts could keep things fun and lively. So, isn’t there a way to combine those two thoughts?
What if … boosts could only be used when you’re in a match where both your team of 4 dino’s, selected out of 8, as the opponent’s team of 4 consist of all lvl 30’s. In my ideal scenario boosts are not assigned to a fixed dino, but you can hand them out to your 4 dino’s at the start of the battle. How much boosts? At most 10 boosts more than the number of boosts your opponent has.
Wouldn’t that create an interesting and rather fair battle field? Most players can play boost free again, as already asked for so long, and in the endgame people won’t even feel the difference with the current situation.
One immediate problem is of course the number of boosts sold. I could naively hope that Ludia thinks that bying boosts for 4 totally max boosted dino’s is enough, but I’m a little bit afraid of that.
So maybe, we have to near a bit Ludia’s greedy fingers: we assign our boosts (the same as mentioned above) also fixed to some dino’s, actually exactly the same as in the current game. These boosted dino’s can then be used in some other activities: campaign battles, strikes who may become harder, creating some more need to possess boosts, perhaps also some kind of tournaments, perhaps the new co-op stuff, …
But at least arena can be FUN again for sooo many people.
Please, throw out your ideas. There has to be a way satisfying Ludia, whales, the thousand of other players. There just has to…