Hi there! I’m and old player (started with pach 1.3) and been playing until patch 1.6 and then was back with patch 1.9. So I’ve seen a lot of the progression in the game and how new mechanics have been added and removed, tuned, nerfed, etc. But few many in my opinion.
I always see a similar pattern when it comes to introduce new creatures in the game. That is, making them more powerful than the previous ones and somehow forcing players to change their teams. Even though this is no new to free to play games. I still feel it as a burden to game balance and players happiness with the game.
I want to contribute to change that tendency by underlying the importance of giving the players the feeling that they’re not wasting the time and effort when they level a creature.
So, instead of the never-ending cycle of adding more powerful creatures (or nerfing the existing ones) I believe developers should focus on widening the variety of mechanics in the game. By creating new strategies that were not before, you’re not frustrating players but giving them more choices.
I’m pretty sure all of this has been said before, is not a new thing, just wanted to put it all together in a post again. Yeah, I’m too lazy to review all the topics too
So, here we go.
Introducing a new stat; dodge (and some new traits)
Instead of being a movement, dodge will be a passive attribute like armour with a percentage value. How does it work? Well, it needs a bit of thought before throwing numbers, but basically you dodge the amount of damage specified in the stat. Changes that will come with that:
-Dodge enhancing movements, they add a percentage to your existing dodge, when you need to be yet more sneaky.
-Precise trait. Just like immunity, Precise is a trait and every creature with it never misses with their moves. This doesn’t remove the precise movements already in the game, creatures without the precise trait, still need them to pierce through cloak and dodge.
-Shattering trait. Probably you guessed right, creatures with the shattering trait will always pierce trough armor.
What if creatures could roar so fiercely than the whole other team was distracted for 3 turns? Or maybe a warning scream that put your team into alert hence enhancing their dodge by a small amount? What about a poisonous cloud that drains enemy creatures each turn?
Well that’s the idea, add movements that have a number of turns duration (they’re not a debuff but a change in the match conditions)
I’m not a fan of the boost system. No matter how, it feels unfair, forces to make hard choices with your resources and gives you a feeling of being helpless to future change.
That said, why not allow players to boost everything? Their armour for instance? Dodge? Movements? Or even unlock new traits or special movements for their creatures. This way I’ll feel I’m enhancing my dinos, not just trying not to get behind the rest of the players. Just make boosts more reachable, affordable and with more uses.
How? For instance, you can earn up to 10 badges every day by doing battles and then use that currency to boost your stats, movements or unlock new cool things for your favourite dino.
I’m sure many of you won’t like this specific proposals. I just hope you agree with the main idea (adding more variety over more powerful creatures)
Of course, feel free to add your own ideas.