RNG being completely independent and never being affected by other factors (such as ‘bad luck protection’, for lack of a better term) is both a boon and a curse when it comes to these things.
I will crit when it absolutely doesn’t make a difference. I won’t crit when it does matter and, simultaneously, when I am afforded no other opportunities to do so. Meanwhile, I’m giga-wrecked by practically every other creature getting strings of crits right after one another when they really have no business doing so (exceptionally low crit %).
Thor is already fairly out-classed due to the immunity/tank/“coughtankcough” meta we’re in. Speed boosts are the only thing that really make it a cheesey pick but for people like myself who do NOT invest in speed whatsoever to just push its strengths when it DOES actually get to hit anything and not be made feeble by distraction effects or dodge/cloak moves, there’s still not much bang for our buck despite it having such extraordinary attack value because Attack is a stat with a MUCH harder diminishing value dropoff rate the higher it goes compared to Health or Speed.
I would be perfectly content if, instead of outright immunity to distraction, Thor would at the VERY least reduce distraction effects by 50%. The whole shtick of this creature is to hit hard but there’s so many things which outright deny its ability to do that and at least this proposed change wouldn’t completely break it into being an unstoppable monster, instead actually allowing it some compromise of breathing room given the insane circumstances it needs to jump hoops through in order to barely get by as it is.