Variable stats. For instance -
Higher armor = higher resistance to stunning.
Higher speed = better likelihood of hitting a creature with a dodge going.
That sort of thing. It would make countering some things more of a challenge and maybe even make RNG less of a factor. (or maybe not, I haven’t thought about it too hard).
Does anyone remember when things sometimes didn’t happen? Like indominus’ cloak didn’t always work before 1.13 (I believe that’s when it changed). I kind of liked that.
Dunno, just sort of spitballing.