My ultimate dream to make the game better


Variable stats. For instance -

Higher armor = higher resistance to stunning.
Higher speed = better likelihood of hitting a creature with a dodge going.

That sort of thing. It would make countering some things more of a challenge and maybe even make RNG less of a factor. (or maybe not, I haven’t thought about it too hard).

Does anyone remember when things sometimes didn’t happen? Like indominus’ cloak didn’t always work before 1.13 (I believe that’s when it changed). I kind of liked that.

Dunno, just sort of spitballing.



I mentioned in a thread yesterday that I felt that damage should be random within a bracket and was basically shot down because it doesn’t support the competitive players who must have it as a fixed number.