5400 is too low for maxima.
I’d rather have maxima like this:
Group decelerating rampage
Taunt shattering rampage
Instant invincibility taunt
75% distraction resistance removed, It now has no distraction resistance. It makes perfect sense as most chompers and tanks don’t have any distraction resistance, and on a balance standpoint, neither should maxima.
With no distraction resistance It could keep the 2 rampages and still be as useful on raids despite the damage nerf. If It needs to cleanse distraction It must use it’s weakest move. With 5700 It is still good for the raid but not opressive in arena. No resistance to distraction and this damage allows Tenrex and magna to beat it as well, so It gains 2 more relevant counters. The nerf to it’s crit is to make those counters fairly consistent without completely stripping away maxima’s good crit chance. Magna will lose If maxima crits on the second turn (It It used resilient strike first), but Tenrex will beat maxima even If It crits twice, it’s a 100% counter.
I feel the speed nerf is necessary because It still ties or outspeeds most chompers. Even If not all of them end up being able to beat Maxima they should at least be able to revenge kill It on an equal boost situation. Besides, maxima doesn’t need to be fast to defeat what It needs to defeat, this is an unnecessary advantage.
While It could have it’s damage nerfed further or have a rampage replaced by an impact for other chompers to beat it, i think too much more than what i did would kill it’s use on the mortem Raid as It works now. So outside from those changes i think the buff of bleeders so they can 1v1 Maxima and the introduction of new ferocious-fierce creatures that can also do that would be enough to make maxima balanced on the arena without sacrificing it’s usefulness on raids.