Ludia please nerf sarco…
Jokes aside, sarcorixis is an all-round solid epic. It isn’t broken. It isn’t OP. If it’s one thing, it’s fine. I’m surprised there were never any “nerf Indom gen 2” threads back before 2.0, because that was something that kinda needed a tweak. It’s so irritating to see people wanting creatures that do not need nerfs to get nerfed. Pre-2.0 Indom gen 2 was that creature. It was a top tier creature in the overall game with stats that blended so well with its moveset (108+MF was devastating). It basically made or broke your team in the epic skill tournament as it’s 1 “counter” was a toss-up matchup. If you want the other epics to compete, buff them. That way scaphotator, majungaboa, and all the other epic hybrids get some love while the current good ones still stay strong and the people who invested in them don’t lose that much of an investment. Here are the ways to boost the other epic hybrids:
For starters, here are the epics that are fine and strong (but NOT OP): Sarcorixis, Indom gen 2, Entelochops, Purutaurus, Erlikogamma, Stegoceratops, Edmontoguanodon (raid creature, and really good at it), dimodactylus, and brontolasmus.
That leaves us with the following creatures: Majungaboa, Amargoceph, Postimetrodon, Gorgosuchus, Nodopatosaurus, Megalogia, Procerathomimus, and Scaphotator.
Let’s start off with the one of the strongest of the bunch: Megalogia. Megalogia has a moveset full of speed control moves. Yes, it’s a resilient, but it doesn’t need 5 speed control moves. I would suggest something like bringing back the armor piercing counter or giving it a slight damage buff to deal with the tankier guys out there like chops and sarco.
Next up are 2 with an easy fix: Gorgosuchus and Postimetrodon. Just give them an extra turn of ferocity and they’re back in the game.
Spinotahraptor is a bit underrated, but not bad. If anything, I’d give him a bit of speed with no escape and lethal wound with a bit more damage. That way he can work similarly to spino. Maybe throw in fierce impact for distracting impact. Maybe have cunning/fierce strike. Anything over strike. Even pinning wouldn’t be a bad idea
Nodopatosaurus got a bit of a change this patch, but it broke even as it’s multiplier is only available on turn 2, and as a slow creature, it needs a good turn 1. So, probably something like regular rampage would suffice as it gives it the option to either go on the defensive or offensive turn 1
Next up is nodopato’s tanky companion: Amargocephalus. It has some good multipliers with 2 impacts turn 1, but something that could really do it good would be an immunity to stuns and some more hp, so it can make use of the double impacts and throw up an invincibility with little fear unless when faced with a chomper
Everyone was so excited for the underwhelming Majungaboa when 1.14 rolled up, so let’s give it some love, and by love, I mean hp. Buff it up to 4200. Now it’s not 2 shot by everything. Now, we should give it full immunity to stun and pinning, like its parent boa gen 2. And maybe give her swap-in ferocity as a nice little touch, so now it’s a decent swap-in.
Now, let’s discuss a creature that made everyone love majungaboa: Procerathomimus. The queen of the epics fell much more than her king of Indom gen 2 with 2.0. However, she still carries a great moveset. But, maybe something could be done about this to make her a bit better. Maybe some love in the speed and hp department. Also, sidestep over evasive stance could be a nice touch for procerath.
We finally end with poor Scaphotator. A disappointment in the eyes of both its parents (especially diplotator who is far superior). Sacphotator needs help in both the hp and attack department. Next up is it’s moveset, which could act similarly to dimodactylus. But scaphotator would go the cunning route while dimodactylus is a bit more fierce. Give scaphotator cleansing swoop and no escape like with scaph. That could mean that the regen could be replaced with another move like Lethal wound or shattering impact. That way, it can swap in, LW, and then swoop away, or just come in to remove an annoying creature. Or, instead of buffing the stats, give it a bit of hp and an immunity to deceleration, with maiming wound in place of regen with no escape. It will most likely kill something, but also fall in the process. This would make scaphotator the creature that can be thrown at something if you have nothing good for it, like brontolasmus and sarco.
It’s better to buff the weaker epics than nerfing the better ones because people invest in creatures like Thylac, Indom gen 2, and Sacrco, which can be a pain to grind for and level. By buffing the other epics, the value of the current strong epics drops very slightly while the other epics get a major win. And when companies buff things rather than nerf, it has a much more positive impact in the end, and this game is heading in the right direction with the boost shuffle. Hopefully they continue to get better and better