Ludia Forums

New 1.11 hybrids reworked

I just feel that there just are a bit um lacking and like they should kick it up a notch so here is my concept

Mammotherium:
Legendary
Health: 4,000
Attack: 1,500
Speed: 112
20%
Moveset

  • Decelerating shielded strike
  • rending strike
  • definite rampage
  • ferocious strike
    immune to DoT

Monolorhino:
Unique
Health: 4,500
Attack: 1,150
speed: 115
Armor: 10%

Moveset

  • Nullifying strike
  • Lethal wound
  • Debilitating Impact
  • Definitive Rampage
    immune

Alloraptor
legendary
health: 3,800
attack: 1,300
speed: 126

Moveset

  • distraction
  • pounce
  • rending takedown
  • definite impact
    immune to deceleration and DoT

Bajatondon
legendary
health: 5,500
Attack: 1,000
speed:110

Moveset

  • superiority vulnerability
  • nullifying rampage
  • devastation
  • regenerate and run
  • swap in slow
    immune to DoT

Scaphotator
health: 3,600
attack: 1,200
speed: 128

Moveset

  • nullify
  • distracting impact
  • cleansing swoop
  • regeneration
  • swap in wound
    immune to distraction

Here’s my version of them;

Scaphotator
Health: 3600 -> 3550
Damage; 1200 -> 1245
Speed; 127 -> 126
Armor; 0% -> 0%
Critical; 5% -> 5%

Nullifying Strike -> Nullifying Strike
Distracting Impact -> Defense Shattering Impact
Swoop -> Regenerate And Swoop
Regeneration -> Regeneration
Swap-In - Wound -> Distracting Counter Attack

Elikogamma
Health; 2700 -> 2700
Damage; 1300 -> 1330
Speed; 130 -> 128
Critical; 5% -> 15%
Armor; 0% -> 0%

Minimal Speedup Strike -> Minimal Speedup Strike
Precise Pounce -> Precise Pounce
Debilitating Distraction -> Instant Distraction
Rampage And Run -> Rampage And Run
Immune To Swap Prevention -> Immune To Swap Prevention
Gains Immunity To Deceleration

Bajatondon

Health: 5490 -> 5500
Damage; 1000 -> 1000
Speed; 111 -> 115
Critical; 5% -> 5%
Armor; 0% -> 0%

Superior Vulnerability -> Superior Vulnerability
Bellow -> Bellow
Devastation -> Devastation
Regenerate And Run -> Regeneration
Swap-In Heal -> Swap-In Heal
Immunity To DoT -> Immunity To DoT
Gains Immunity To Distractions

Alloraptor

Health: 3600 -> 3600
Damage; 1350 -> 1450
Speed; 126 -> 127
Critical; 10% -> 10%
Armor; 0% -> 0%

Distraction -> Distraction
Pounce -> Precise Pounce
Rending Takedown -> Rending Takedown
Definite Impact -> Rampage And Run
Immune To Deceleration -> Immune To Deceleration
Immune To Swap Prevention -> Immune To Swap Prevention

Monolorhino

Health:3990 -> 5000
Damage; 1000 -> 1200
Speed; 116 -> 110
Critical; 5% -> 5%
Armor; 15% -> 20%

Distraction -> Minimal Speedup Strike
Lethal Wound -> Lethal Wound
Distracting Impact -> Distracting Rampage
Definite Impact -> Definite Rampage
Immunity
Gains Swap-In Acute Stun

Mammotherium

Health; 4800 -> 4795
Damage; 1500 -> 1450
Speed; 115 -> 115
Critical; 5% -> 5%
Armor; 20% -> 15%

Persistent Ferocious Strike -> Persistent Ferocious Strike
Definite Rampage -> Definite Rampage
Dig In -> Instant Rampage
Bellow -> Bellow
Immunity To DoT -> Immunity To DoT
Gains Swap-In Heal

1 Like

Scaphotator definitely feels weak. I have one on my team at level 20 and it barely pulls it’s weight.

2 Likes

The only creature that needs to be buffed is Monolorhino, and maybe a small stat buff for Alloraptor as well:

Monolorhino

Health: 4500
Damage: 1000
Speed: 125
Armor: 15%
Critical: 5%

-Nullifying Strike
-Distracting Impact
-Lethal Wound
-Definite Rampage

Alloraptor

Health: 3510
Damage: 1430
Speed: 129
Armor: 0%
Critical: 20%

-Distraction
-Pounce
-Rending Takedown
-Definite Impact

Immune To Deceleration (Passive)
Immune To Swap Prevention (Passive)

I know, Alloraptor is already a beast at killing tanks, but the buff I gave him is supposed to make him good against speedsters as well, as he falls flat to every other speedster in this game.

1 Like

Lol then what can kill allo :joy:

Two examples that came to my head right as I read your reply: Indoraptor Gen 2, Procerathomimus. But you might be right. I decreased its speed to 129.

Lol ya cause 130 and rending takedown just might be a bit much😅 but I like ur ideas

But I don’t know how I feel about rhino being that fast

It’s just as fast as its component Monolometrodon.


Without the speed, he’d be worse than Monolometrodon.

Lol true It o tho k it should be slower in my opinion but ya that works too

But it’s also giving up health for speed so makes a. It if sense why it’s slower