Megalania [epic] cunning
Hp-1453, Attack-245,speed 121,armour-20%,critical chance-20
- Saliva Strike [deals DoT lasting 5 turns]
2.Armour Peircing Rampage
3.Maximal Tail Swipe
Madtsoia Bai [epic] fierce
Hp-1553, Attack-198, speed-121, armour-0 ,critical chance-30
Gigantophis [Epic] Resilient
Hp-1864,Attack-228, speed 121,armour-50,critical chance-20
Deinosuchus [rare] fierce
Hp-1223,attack-110,speed 101,armour-0, critical chance-20
Thats all plz take this idea and use it in the next update:
Emmm it’s very underpowered all of them the health for even a raptor is 1650 and apato is 6000 so I think they all need a huge buff for everything
This might be level 1 stats.
Just for future reference @Adesh_pp try to create the creatures stats to be around level 26. That is the average level the game uses. Also welcome to the forums!
Oh ya if level 1 they may be good
Well i did not know what to put it on so feel free to change it just tell what to change and i will change it
Thanks! Just tell what to change and i will do it
So if you look at JWA field guide or JWA Toolbox, you will find that the default level is 26. JWA bases everything around the level 26 stats. What do you plan on making your creatures into? Fierce, Resilient, or Cunning?
I edited it see if that is okay
Are you editing now? Also just a tip, If you introduce a new move, explain what the move does.
Here is my thoughts on the creature. I’ll edit the post as I create them.
Have saliva strike becaue megalania is related to monitor lizards and monitor lizards are related to the komodo dragon which accually uses its saliva as a poision to kill biggger prey
So what does saliva strike do?
Basically DoT But it deals 1.5 of max hp and lasts 5 turns
Very useful against high hp creatures
You realize how op that is? That will one shot everything non immune. I’m fine with having something like venomous strike, but that is way too good
Here is my thought. For Saliva strike, it’s changed to Venomous strike, it distracts 50% and gives .2 damage over time for 2 turns.