I ended up spending 90 gems to finish the third stage of the ToM event.
I lost my first 10 games to drop me about 500 trophies below my initial event trophy count. Then I went 30-2 to finish it. I accidentally queued up vs level 20 AIs due to win streaking. The other game I lost was to a combination of good opponent tactical decisions paired with a misplay on my part. Well played VOTE!
I noticed that the matchmaking algorithm was updated for this Test of Might event, where you would not be paired against the same player more than 2 wins/losses in a row. So the devs are clearly working on matchmaking, and in an area that does improve the event somewhat. Just not fixing the trophy adjustment based on Battle mode instead of Tom event mode.
Some other observations:
- The calendar and in game tab treat it as a test of might event (i.e. Not special tab.)
- The event tab is still labeled Heroic Adventure, and structured like the previous adventures.
- This event has significantly more fights than previous iterations with a 6/14/30 battle victories for stages 1/2/3 respectively, lasting 50 fights. In contrast with the last two heroic adventure style test of might events with 10/10/20.
- The event trophy count is cleared between stages.
We can draw some conclusions from this:
First and foremost, I believe that Ludia has agents who review the forums and pass along salient information found on these forums to the developers. Since the first iteration of the Heroic Adventure Test for Might, the developers have revised trophy count carrying over between stages (to circumvent trophy count manipulation during the first stage, which I had previously suggested in my Test of Might guide thread) and they have prevented repeated matchmaking after two losses (to prevent single player farming, which was a topic of frequent complaint in the previous events). We are being listened to (even if not directly responded to) and that’s a good thing.
I can’t fathom why they haven’t addressed the event trophy adjustment based Battle mode trophy count issue, but so long as they don’t, it’s highly exploitable by deliberately losing the first 7-10 games, as I have repeatedly demonstrated.
Second, it looks like the developers are moving to a heroic challenge style Test of Might event going forward. I’m not a fan of fighting upward of 50-60 battles on a regular basis, even for legendary rewards. It’s just not worth my time. This aspect I’m less enthusiastic about.
So there are some incremental improvements in these heroic adventure style test of might eventd, but my main takeaway is that these events take a lot of time and effort, and if frequent will probably not be worth most player’s time or effort.