In the modern day normally when an animal is darted or tranquilised it does one of 2 things:
FLIGHT- the darted animal goes “Ouch, that hurt” and runs away
FIGHT - the darted animal goes “Ouch, that hurt” gets extremely pissed off and goes for the individual that fired the dart. Luckily contingency plans are in place to prevent the darter being attacked
Currently in game when out darting we only have one of these 2 responses. FLIGHT
Therefore I am suggesting to introduce FIGHT. How?
All creatures that spawn on the map will have a fight or flight mechanism.
FLIGHT will be the general darting
FIGHT however will be a bit more interesting.
Rather than darting you will battle the creature for a similar amount of DNA to darting. Say for a level 20 non VIP:
The creature level would be set at the level you have it in your roster and you would fight it with similar levels. Eg Lvl 20 T-rex Vs Lvl 20 team. Think of it as a mini strike tower
Depending on the creature family eg. Apex therapod they would have more/less chance to get pissed of at you. Say:
1/5 chance for a T-rex fight
1/10 chance for Erliko fight
1/25 chance for placid herbivore fight such as a Hadrosaur or Sauropod
I would also include an opt out button that would give a reduced amount of DNA, because who at level 20 would want to battle a Nundasuchus, right?
Personally I feel this would make exploration a bit more interesting, rather than just going out and darting, and with similar team level would mean lesser creatures could be used in battle.