I want to continue this.
Definite Devastation: self explanatory. C: can only be used once per battle. Delay: 4.
Fierce critical strike/impact: fierce strike/impact and crit increase 2 turns
Long Distracting Rampage: distracting rampage except distract for 4 turns
Infection: DoT all members of opponent team 20% 2 turns.
On escape death: when opponent tries to leave, instantly kill opponent bypassing all immunities and defensive abilities.
Immune to Swap In abilities: any damage, negative effects or positive effects from swap in abilities will be blocked
Instant Immunity: priority. Invincible 1 turn. Immune to all negative effects for 2 turns.
Long heal: opposite of dot, heal over time.
Negation: all negative effects on self and/or positive effects on opponent are reversed(e.g. distraction becomes ferocity, vulnerable becomes dodge, DoT becomes long heal, etc.) immune to all negative effects for 2 turns.