New possible hybrids for 2.3

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I think it would be a good hybrid for 2.3 between carnotaurus and gorgosuchus. I hope to see it at JWA The model would be like the purutaurus only the color of the gorgosuchus

4 Likes

It looks good. I would have the crit at 10% myself. The health is ok, but I would make it fully immune to decel, and lower the damage to 1100. Just my thoughts on it

2 Likes

is a good suggestion

1 Like

This is like an amazing hybrid and is actually really good. It can increase damage in tow ways, has the best counter and can cleanse distract along with being tied for highest rend resist and some bleed plus distract resist. Great job! This can either lead to two things because gorgo is horrible. Either this hybrid being nerfed to oblivion (can’t be too bad tho cuz of the rend) or gorgosuchus, megalosuchus, puru, carnotarkus, and kapro family being buffed

1 Like

Wow this is fast
The A Team
Acro
Arto
Andrew


Acdrewtops


eremlytoceros

4 Likes

I would like to see a Allosinotator (Allosinosaurus + Suchotator)

1 Like

Coming right up!

image

Here it is! What do you think?

1 Like

It’s very good, I like that hybrid

1 Like

Thanks. Anything that you think needs changing?

another of my hybrids that I would like to see in JWA the spinoraptordescarga

1 Like

That’s pretty balanced. Though I would remove the speed decrease resistance, as at 25% it really wouldn’t do too much, plus you have cleansing strike. The hp and damage are good, but maybe 1400 instead for damage? It’s a nice hybrid though

1 Like

Hate to break it to you but hybrid+hybrid can’t make a superhybrid, at least not in this game’s current rule

they never said their were rules, its just never been done before. the wright brothers were never told its not allowed to fly.

2 Likes

Really good
The attacks are good ,good health what else do you need

1 Like

descarga

New hibrid

1 Like

Tenontolophus
hadros lux silhouete

Rarity: Epic

Class: Resilient

Ingredients

tenontosaurus

Tenontosaurus

parasaurolophus

Parasaurolophus

Basic Stats

health

Health: 4500

damage

Damage: 1200

speed

Speed: 114

armor

Armor: 0

crit

Crit: 5

Regular Abilities

group_superiorityprecise

Group Superiority

Cooldown: 0.

Target: Team. Cleanse distraction.

Target: Fastest. Reduce speed by 50.0% for 1 turn. Bypass Dodge. Attack 1X (1500).

lesser_group_healtarget

Lesser Group Heal

Cooldown: 2.

Target: Team. Cleanse all negative effects. Heal 1X (1200).

greater_emergency_healprioritytarget

Greater Emergency Heal

Priority. Cooldown: 2.

Target: Lowest Hp Teammate. Cleanse all negative effects. Heal 2X (2400).

resilient_impacttarget

Resilient Impact

Cooldown: 1.

Target: Self. Cleanse distraction.

Target: Fastest. Remove Dodge. Remove Cloak. Remove Speed Increase. Reduce speed by 50.0% for 1 turn. Attack 1.5X (1800).

Swap In Ability

swap_in_healswap-in

Swap In Heal

Target: Self. Heal 1X (1200). Unable to swap for 1 turn.

sorry i made this some time ago anhd cant export the image
so i copy pasted it

descarga (3)
your opinion is important

The damage is a bit much, maybe 1400?and cleansing shattering strike instead. It’s pretty good though for Tarboturus

rajarctops:
dio silhouette
Rarity: Unique

Class: Wild Card

Ingredients

rajasaurus

Rajasaurus

acrocanthops

Acrocanthops

Basic Stats

health

Health: 4500

damage

Damage: 1800

speed

Speed: 112

armor

Armor: 0

crit

Crit: 30

Regular Abilities

resilient_striketarget

Resilient Strike

Cooldown: 0.

Target: Self. Cleanse distraction.

Target: Lowest Hp. Remove Dodge. Remove Cloak. Remove Speed Increase. Reduce speed by 50.0% for 1 turn. Attack 1X (1800).

group_taunting_shieldsprioritytarget

Group Taunting Shields

Priority. Cooldown: 1.

Target: Self. Taunt for 1 turn.

Target: Team. Shield by 50.0% for 2 turns, 2 attacks.

shielding_ferocityprioritytarget

Shielding Ferocity

Priority. Cooldown: 1.

Target: Team. Shield by 50.0% for 2 turns, 2 attacks. Increase damage by 50.0% for 2 turns, 2 attacks.

Target: All Opponents. Attack 1X (1800).

revenge_distracting_rampageon-revengetarget

Revenge Distracting Rampage

Delay: 1 Cooldown: 2.

Target: Highest Dmg. Reduce damage by 50.0% for 2 turns, 4 attacks. Attack 2X (3600).

On Revenge:

Cooldown: 2.

Target: All Opponents. Reduce damage by 50.0% for 3 turns, 4 attacks. Attack 2.5X (4500).

Resistance

crit

Stun: 100%