I think it would be a good hybrid for 2.3 between carnotaurus and gorgosuchus. I hope to see it at JWA The model would be like the purutaurus only the color of the gorgosuchus
It looks good. I would have the crit at 10% myself. The health is ok, but I would make it fully immune to decel, and lower the damage to 1100. Just my thoughts on it
is a good suggestion
This is like an amazing hybrid and is actually really good. It can increase damage in tow ways, has the best counter and can cleanse distract along with being tied for highest rend resist and some bleed plus distract resist. Great job! This can either lead to two things because gorgo is horrible. Either this hybrid being nerfed to oblivion (can’t be too bad tho cuz of the rend) or gorgosuchus, megalosuchus, puru, carnotarkus, and kapro family being buffed
I would like to see a Allosinotator (Allosinosaurus + Suchotator)
Coming right up!
Here it is! What do you think?
It’s very good, I like that hybrid
Thanks. Anything that you think needs changing?
another of my hybrids that I would like to see in JWA the spinoraptor
That’s pretty balanced. Though I would remove the speed decrease resistance, as at 25% it really wouldn’t do too much, plus you have cleansing strike. The hp and damage are good, but maybe 1400 instead for damage? It’s a nice hybrid though
Hate to break it to you but hybrid+hybrid can’t make a superhybrid, at least not in this game’s current rule
they never said their were rules, its just never been done before. the wright brothers were never told its not allowed to fly.
Really good
The attacks are good ,good health what else do you need
New hibrid
Tenontolophus
hadros lux silhouete
Rarity: Epic
Class: Resilient
Ingredients
Tenontosaurus
Parasaurolophus
Basic Stats
Health: 4500
Damage: 1200
Speed: 114
Armor: 0
Crit: 5
Regular Abilities
Group Superiority
Cooldown: 0.
Target: Team. Cleanse distraction.
Target: Fastest. Reduce speed by 50.0% for 1 turn. Bypass Dodge. Attack 1X (1500).
Lesser Group Heal
Cooldown: 2.
Target: Team. Cleanse all negative effects. Heal 1X (1200).
Greater Emergency Heal
Priority. Cooldown: 2.
Target: Lowest Hp Teammate. Cleanse all negative effects. Heal 2X (2400).
Resilient Impact
Cooldown: 1.
Target: Self. Cleanse distraction.
Target: Fastest. Remove Dodge. Remove Cloak. Remove Speed Increase. Reduce speed by 50.0% for 1 turn. Attack 1.5X (1800).
Swap In Ability
Swap In Heal
Target: Self. Heal 1X (1200). Unable to swap for 1 turn.
sorry i made this some time ago anhd cant export the image
so i copy pasted it
your opinion is important
The damage is a bit much, maybe 1400?and cleansing shattering strike instead. It’s pretty good though for Tarboturus
rajarctops:
dio silhouette
Rarity: Unique
Class: Wild Card
Ingredients
Rajasaurus
Acrocanthops
Basic Stats
Health: 4500
Damage: 1800
Speed: 112
Armor: 0
Crit: 30
Regular Abilities
Resilient Strike
Cooldown: 0.
Target: Self. Cleanse distraction.
Target: Lowest Hp. Remove Dodge. Remove Cloak. Remove Speed Increase. Reduce speed by 50.0% for 1 turn. Attack 1X (1800).
Group Taunting Shields
Priority. Cooldown: 1.
Target: Self. Taunt for 1 turn.
Target: Team. Shield by 50.0% for 2 turns, 2 attacks.
Shielding Ferocity
Priority. Cooldown: 1.
Target: Team. Shield by 50.0% for 2 turns, 2 attacks. Increase damage by 50.0% for 2 turns, 2 attacks.
Target: All Opponents. Attack 1X (1800).
Revenge Distracting Rampage
Delay: 1 Cooldown: 2.
Target: Highest Dmg. Reduce damage by 50.0% for 2 turns, 4 attacks. Attack 2X (3600).
On Revenge:
Cooldown: 2.
Target: All Opponents. Reduce damage by 50.0% for 3 turns, 4 attacks. Attack 2.5X (4500).
Resistance
Stun: 100%