Ludia Forums

New Tournament combination ideas

Oh my God… Not another we need another new tournament idea post!

Wait… You are wrong. Ok. You are right. But hey read on, you already got this far, and you love what I write.
Here are the litany of creature categories available.
Common (40)
Rare (52)
Rare Hybrid (7)
Epic (44)
Epic Hybrid (24)
Legendary (47)
Unique (27)
Apex (4)
Looks like a lot. But… There are not enough Apex to fill up a team, and using uniques with boost will mirror the PVP main tournament.
There is also not that many rare hybrids. There is only 7. Not enough to fill up a team.

So what are the current combinations concepts. Notice “with boosts” is AFTER each one done without boost.

  1. Common only. 40 creatures to use.

  2. Common only with boost. 40 creatures to use.
    (This gets boring real quick, because many creatures don’t get used, and who wants to invest in boost on common creatures?)

  3. Common with rare only 92 creatures to use.

  4. Common with rare only with boost 92 creatures to use.
    (This is fun, and yes people are investing in certain creatures boost wise. Mostly rares.)

  5. Common with all rare only 99 creatures to use.

  6. Common with all rare only with boost 99 creatures to use.
    (This just adds the 7 rare hybrids)

  7. Rare with epic no hybrids only 96 creatures to use.

  8. Rare with epic no hybrids only with boost 96 creatures to use.
    (This is also fun, and people do invest boost in both the epics and rares)

  9. Rare and epic all creatures 127 creatures to use

  10. Rare and epic all creatures with boost 127 creatures to use.
    (Fun, and people do invest boost in both the epics and rares)

  11. Common, Rare, and Epics no hybrids 136 creatures to use

  12. Common, Rare, and Epics no hybrids with boost 136 creatures to use.
    (First one is fun a little, but the commons are outclassed and it is not wise to invest boost into commons, this just turns into the rares and epics team, for most people.)

  13. Common with epic only 84 creatures to use.

  14. Common with epic only with boost 84 creatures to use.
    (Again, who wants to invest boost into commons? This is just an epics tournament)

  15. Legendary only. 47 creatures to use

  16. Legendary only with boost. 47 creatures to use.
    (This tournament format has balancing issues, and the boost tournament gets dominated by people with legendary creatures from their pvp teams. It is not as fun as it sounds.)

  17. Epic hybrids with legendary 71 creatures to use.

  18. Epic hybrids with legendary with boost 71 creatures to use.
    (This tournament also has balancing issues, and it also risks strong PVP players dominating the boost format, with their fully boosted legendary creatures.)

  19. Epic only no hybrid. 44 creatures to use.

  20. Epic only no hybrid. with boost. 44 creatures to use.

  21. Epic hybrid only. 24 creatures to use.

  22. Epic hybrid only. with boost. 24 creatures to use.
    (not enough variety and boring)

  23. Epic only with hybrids. 68 creatures to use.

  24. Epic only with hybrids. with boost. 68 creatures to use.
    (Lots of fun)

Things we probably should not see with this format of no boost and next week with boost are
commons with legendary
or
Rare with legendary

So how do we add variety? Can we do class specific? Can we have resilient creatures only tournament with the same combos? Nope. The variety of creatures available is not that big.

So what then?
First. Stop following the format of no boost one week and then boost the next week.
Create code to negate boosts during a side tournament to still allow levels.
Create code to negate boosts during a side tournament for certain rarities.
Implement raid code that caps certain creatures level and boost into the side tournaments.

Now you can have:
Rare creatures with boosts versus Legendary creatures with no boost tournament.
Rare creatures with boosts versus Legendary creatures with level cap and boost cap tournament.
Rare creatures with boosts versus Epic creatures with no boost tournament.
Rare creatures with boosts versus Epic creatures with level cap and boost cap tournament.
Boosted epic creatures versus non boosted legendary creatures.
Boosted epic creatures versus legendary creatures with level cap and boost cap tournament.
Boosted epic creatures versus non boosted unique creatures.
Boosted epic creatures versus unique creatures with level cap and boost cap tournament.
Boosted legendary creatures versus non boosted unique creatures.
Boosted legendary creatures versus unique creatures with level cap and boost cap tournament.

So now you have more variety, and even more reasons for players to place boost on certain creatures.