Let’s start with why I am suggesting a new system. The 30/30 system had caused a lot of problems, like droppers, huge trophy loss each season etc. But the 20/40 system isn’t fair either. Top players suddenly can’t progress, and unlucky players (like me) get matched against lower trophies every single battle even in library. And losing 40 trophies against a stronger team. So I would like to propose a new system that would likely to remove all the problem I have mentioned before. It isn’t just about moving trophies after battles, its also about matchmaking, the aim is to motivate players to be active and battle more to go up in trophies, while awarding players according to BOTH their team level and skills.
In the new system, matchmaking will be based solely on trophies amount ~±100 (hold up with droppers and shores), and the final trophy awarding will only be based on team strength, ranging from +25 to +40 and -20 to -35. With the new system, there’s a net gain in trophies to help with the monthly reset. People are able to progress more. Players who has a high amount of trophies but with a weaker than average team will be rewarded more trophies, instead of losing huge amount of trophies each time. This encourages people to play more because they no longer lose a lot of trophies after playing against a strong team. The fact that matchmake is solely dependant on trophies means that people can’t play a team of level 5 commons and advance.
Now let’s talk about shores, it is no longer open league - top players can’t play bottom players. But because of the new system, people can’t push to absurd amount of trophies (as they can only play similar team/skill strength players).
People might think it still won’t solve the dropper problem. Well firstly, people who drop won’t harm their victim as much now, as victims are pretty much guaranteed to lose no more than 20 trophies. Secondly, I would also like to introduce another trophy road reward system that would encourage pushing instead of dropping. Look at games like Clash Royale, players are awarded during the season for pushing, not just after the system. And of course players also get another reward in the end of a season, but the reward is based on current trophies, not the highest trophies achieved. This means people would have to make sure their trophies stay high in order to maximise their reward. Incubators also keep growing bigger with trophies, unlike currently where aviary has the same amount of reward from an incubator when compared to shores.
So here is my suggestion, please comment if you have any feedbacks, or tweaks you would like to make/ add. Thanks for reading… if you actually read till the end