Continuing the discussion from Since the update:
Since the update. The experience needed to raise a character level has increased by 400? Is that an accurate guess?
Now experience can come from leveling up weapons etc. However, unless you consistently gain your best gear in drops, this promotes leveling up garbage gear and wasting gold to gain a few drops of character xp using gear you can’t use because it is weak.
If that was not enough: to gain experience you spend gold. To go up a level: you spend gold again. Although the xp necessary to level up has increased 400 % or more, the dungeons still drop the same xp, regardless of number of enemies or levels (ok some rooms drop an extra xp). A room beat by 4 characters drops 5 xp to each hero. If one here survives, the other 15 points for the room: poof gone. The experience rewards no longer balance the xp needed to progress.
The level up progress has truly suffered this update.
The new reward system with dice. 6 12 and 20 rolls. Genius in my opinion. Improve the experience needed and\or gained for leveling up CLOSER to what you had previously and you will be on track.
Keep up the good work. But do something about that leveling up experience crap that just came out.