Hello fellow DPG members,
How did JWA matchmaking work in the beginning?
Matchmaking matches players together based on their trophy count, regardless of what creatures are in their team. Note: If someone is purposefully losing with an underpowered team in order to reach a lower arena, you can still be matched against them.
You may have noticed that during Season 2, some players climbed to ludicrously high scores (above 20 K trophies). This was done by being matched against a “fallback AI opponent” and gaining trophies on a win. A Fallback AI opponent is the last resort that we relied on if the user could not be matched with a human opponent.
How did Matchmaking work afterwards?
During Season 3, at and after 2,500 trophies, users that are attempting to matchmake against a human opponent must wait for a few moments in order to ensure as many human-versus-human matches as possible. Then, players have the option to be matched against an Optional AI or continue waiting. If the time runs out, you will return to the Battle menu.
When matched against an optional AI:
- Players do not gain or lose trophies based on the result of the match
- Daily Incubator gets filled up if the match is won
- Battle Incubator gets awarded if the match is won
When matched against a human opponent:
- Players gain trophies when they win, and lose trophies when they lose.
- Daily Incubator gets filled up if the match is won
- Battle Incubator gets awarded if the match is won
Conclusion of this change:
Players at the top of the leaderboard will need to wait to have other human players reach a similar score in order to be matched against them. They should no longer be able to climb up in score unless they fight against human opponents.
Note that the screen after a battle displays an up-to-date ranking on the leaderboards. As a result, even if you are playing against an Optional AI, you might see your position “change”, since other players might have raised up in rank while you were playing against an AI.
how does Matchingmaking work as of Update 1.7?
Now that you can modify your creature’s strength, it becomes imperative that we consider each player’s creature team when attempting to match users together.
We now consider both the player’s trophies (or medals, in the case of tournaments) and the player’s Strike teams in order to generate a “matchmaking score”. This score lets us match similar players together with more fairness. The amount of trophies that you gain or lose after a match are also affected by this matchmaking score.
Please be aware that this means that if you use a creature of much higher power than the rest of your team in order to help you, (such as a level 21 unique among a team of level 13 epics), you will be matched according to your team, even if you don’t actually play with said higher power creature in the battle.
This means that starting with 1.7x, it is more favorable (for everyone) to create balanced teams rather than to have wildly varying creature power. Therefore, we recommend that you level up your strike team in a uniform fashion; and to do the same with your Stat Boosts.
Note : at 5500 trophies and above, creature strength starts to lose influence over the matchmaking algorithm. At 6000 trophies and above, creature strength no longer plays any role in adjusting the matchmaking: you’re in the end-game, buddy!
Matchmaking: Opt-In AI Tweaks
We have rebalanced the parameters for the Opt-In AI. Now players above 4500 trophies can enter a battle and, if unmatched after 30 seconds of waiting, will have the option to play against an AI. Winning this battle will award the player everything they would usually receive from a PVP battle, except that trophies remain unchange.