Hello DPG members!
Hope you all had a great week! We’d like to start your weekend off on a good note by informing you of changes in an upcoming minor update.
The update will be rolling out next week with some major fixes for your enjoyment. There will be a maintenance period for this update. As per usual, we will give you a heads up prior to the game pause.
Here are the changes to come listed below.
We’ve happily fixed the “This lobby is full” issue some players were experiencing when attempting to join friends for a Raid.
Winning a seasonal combat will increase your trophies by 30 and losing a seasonal combat will lower your trophies by 30, regardless of trophy difference between you and your opponent.
Taunt animations will no longer be shown in single player combat…
Specific Cleanse and Nullifies visual effects will no longer be shown unless they have an effect. For example: If a creature uses Superior Vulnerability but doesn’t have a Distraction debuff, the Cleanse Distraction animation will not be shown.
Cleanse and/or Nullify All abilities visual effects will continue to always show regardless of whether they have an effect or not.
We’ve added visual elements to make targeting behavior more evident during ability previews.
We’ve changed the Instant Invincibility Taunt duration to 2 hits rather than 4 hits.
In addition to those changes, we’ve looked into the reward structure for the raids and have made some tweaks.
The starting DNA distribution for a high level player will now start at 15 (instead of 10) and you can receive up to 30 (instead of 200). Keep in mind that the average DNA awarded has not changed. However, this change means that there will be less luck based disparity between players. This also means that players getting the base rewards will now need 10 less wins to unlock the Mortem Rex.
By making this tweak, we hope to make your playing experience much better!