Problem is, the thing that made the game new-player unfriendly remains new-player unfriendly; dinosaur balance and the whole rarity determines strength policy that genocided so many dinosaurs out of endgame viability.
The only thing this new schedule changes is that now new players will be stuck getting their whole teams genocided by Trykosaurus / Diloracheirus / Erlidominus / Thoradolosaurus for months instead of letting them catch up (get their own) in reasonable time or having alternate routes to endgame viability.
Currently we both have an “elitist” friendly system where the hardest to earn dinosaurs pretty much autowin matches and also a progression-unfriendly system.
Not to mention, players have already maxed out teams, but I am sure I don’t need to explain it to a person like you.
If anything these changes are extremely toxic towards new players, cause it does not only widdens the gap between new and old players but slow progression even further down. Noone in their right state of mind would pick up this game if they need to invest months, even a year to unlock all dinosaurs, let alone catching up with the rest.