I was imagining that similar to POGO raids, they would spawn in random locations with a timer to beat it. Starting off with the entry level Strike Events like what we did yesterday with very low level dino’s. I figured they would expire, then when the next spawn happened, they would be level 2, with tougher dino’s. Level 2’s wouldn’t spawn until you beat level 1. Then you beat the Level 2 Strike Event, and after it expires and they respawn, they would be Level 3, etc.
As it stands right now… will they always be this low level? If there will be higher level ones, how are they indicated? What determines the level of the dino’s that are in the Strike Event? I don’t understand the purpose of this event or the mindset behind it.
Perhaps a more detailed description of what its purpose is would be helpful… I understand you set up a PVE (Player vs Environment), but what is your reasoning for the level and what is your plan to scale it up for better challenges and better reward? Do you plan on the next ones in 2 days to be more difficult and they scale up every 2 days? These are the things that would help me understand. As of right now, they are quick, easy, and a one shot deal, giving no real incentive to look forward to them in the future, no big deal to miss out on them.
Please elaborate. Thank you.