We hope everyone’s enjoying the Arena update so far! We know there’s more work to be done, so here’s a quick update on what our developers are working on. Kevin, our Lead Game Designer, is also shedding light on the decision of rebalancing the Dragons.
A minor update is scheduled for next week that will fix the following known issues:
- Fixing the compatibility issue with iPhone 11 and iPhone 11 Pro Max
- Fixing the issue where the Arena Practice mode was costing exploration energy
- Fixing the issue where Alpha Battles are launched or displayed in other game modes
- Fixing the visual glitch in Arena where the player’s name is shown as “New Name”
- Fixing the visual glitch where quests would disappear in the Quests Menu
- Temporary Solution: Navigate to a different menu and the quests will reappear
If you would like to report a new issue that hasn’t been addressed on this list, please report it in our Bug Reports forum.
DEVELOPER’S COMMENT - DRAGON REBALANCING (click to expand)
Kevin - Lead Game Designer
A big thanks to everyone who’s already jumped into the Thawfest Games Arena! The response so far has been great, and the team’s closely monitoring feedback, bugs, and balancing.
As part of the balancing, I wanted to take a moment to address all of the Dragon adjustments that happened with the update. As we were doing our internal testing, we identified quite a few areas that we believed would help ensure a better starting experience in the Arena. These areas can be summed up as:
Improve the Spirit Speed of many under-powered Dragons to provide more viable options to all players, especially new players.
- Example: Driftcleaver (Red 3-Star Timberjack), generally considered a pretty poor 3-Star, now has a Very Fast Spirit Speed.
Remove the progression from some abilities so those Dragons have a more immediate impact. This supports the goal of increasing Dragon viability.
- Example: Flank-Tanker (Green 3-Star Rumblehorn) has a solid early-game healing ability that now has a more immediate impact
Reign back abilities that provide a significant advantage, especially in the Arena.
- Example: The Shifty Murklurker (Purple 5-Star Thunderdrum) had the ability to Lockdown an entire team for 5 turns. So we reduced that to 4 turns and reduced the Spirit Speed to Very Slow. She’s still very good (I have her on my team and it affects me too!), but she’s not as brutally demoralizing as she used to be when you faced her in the Arena.
Ensure that an infinite Spirit loop isn’t possible. To do this, we had to make some Dragons change from “Gain X% Spirit” to “Gain X% Spirit For Y Turns.”
- Example: The Cryptic Collector (Green 5-Star Boneknapper) had this applied, and this seems to be one of the most controversial changes. While we still think +20% Spirit for 5 Turns is quite good, we’ll keep an eye on his overall usage and see if she needs a slight buff.
From a design philosophy standpoint, we try to avoid nerfs. We understand that many players have invested in their top Dragons, so we can’t take these changes lightly.
That said, we also have to make sure that the Arena is enjoyable for as many players as possible. Although all Dragons will never be perfectly balanced, we’ll continue to buff or nerf the outliers that obviously need tweaks. We won’t rush to make changes though—part of the fun of the Arena is seeing where the meta-game goes and how future abilities will create new dynamics.
Keep the feedback coming, and I’ll see you in the Arena!
P.S. Shout-out to @Yohomie for his mind-bending ascent to #1! We knew some players would make it past 5000 Trophies…but to do it so quickly is incredible. I can’t wait to see how Season 1 ends!