Has anyone else noticed that the lockdown abilities of crocodiles are kind of useless now that all of them have No Escape? Pinning Strike and Lockdown Impact obviously still do damage, and Immobilize has some utility as an instant guarenteed stun, but the lockdown aspects of these moves (when used by a croc, at least) don’t matter due to them activating No Escape and preventing swaps anyway if the other creature tries to run away. In fact, having lockdown remain in the other moves could actually be deterimental, because sometimes you catch an opponent off guard when they try to switch and they basically lose a turn, so having them get locked down by an attack would prevent this from happening. Do you think that crocs should have their lockdown abilities switched to other effects, or at least have the lockdown part removed?
To be clear, I’m not saying lockdown as an effect is useless on attacks, but only in cases where the creature with a lockdown attack also has No Escape. Certain moves with lockdown can still be good for other reasons (see immobilize), but their swap-prevention ability becomes redundant if the dino already has No Escape. And these lockdown aspects, I would argue, could be worthy of an update.