While they’re different, there are some obvious better choices overall. Nodopatotitan falls short and Decel Impact is Simply better than Thago right now. My suggested retweak involving a few move changes and a Thago rework:
Literally fine as is. Has Pin, .5 Counter damage to augment its low base and still add of to a bit more damage than Stegod, good Speed at 109 and has higher overall Health with armor than Nodopato. A well balanced middle ground of the three hybrids.
Overall stats are fine. One simple move tweak would change everything. Long Invincibility. Turn 1 Bellow -> gain speed -> Long Invincibility and then Bellow when it wears off! Turns Patotitan into a shielding monster with its already high health and armor but lower overall damage. The defensive extreme of the three.
Change Thagomizer into a 1.5x 3 Turn CD 3 Turn 50% Slow AND 50% Vulnerability to the enemy. Replace Rampage with Impact and reduce base damage to 1000. Reduce Health from 5400 to Giga’s 4650 and keep 30% Armor. Stegod is to Damage as Patotitan is to Defense of the three hybrids. It wont have The other’s high HP but still have great defensive capabilities but will have niche damage and lower speed. Lets be real, 5400 HP and 30% armor was bonkers for a tank that had its damage output. This would allow it to still output similar damage to the likes of Thor with a Thag into Vulnerable Impact but at a bigger consequence and risk to its health vs a tank buster!
Now you have a dynamic like this:
Dmg <-------------------------> Defense