I think I can speak for everyone by saying that 2.2 caught us off guard. It hasn’t been a full month since the 2.1 patch notes came out and we’re already getting into 2.2. And, with 2.2 comes more creatures and creature changes. The three new creatures are all really good with 2 especially excelling for their rarities, while the third is still good, but nothing special. And while there were many creature changes, very few were really that big, with small touches at a creature’s hp and damage. As per usual, this list incorporates the classic common-epic creatures with no more than 3 moves, so no hybrid, superhybrid, or apex creatures will show up on this list (this list includes the Acrocanthosaurus we know of, which wasn’t added for some reason). This also takes into account the overall arena as well as the nonhybrids themselves. That being said, let’s dive in:
There were a couple creatures that moved and also some new faces as well. Let’s start off with the new three.
First up is Troodon, the long awaited tiny terror. Unfortunately, while good, as an epic, it’s average. 130 speed is good with 2 rampages and a distraction, but it’s still not putting out as much damage as kelenken for example.
Next we have Glyptodon, who hasn’t been talked about for some reason, because this thing is powerful. It’s a common that’s killing creatures like erlikogamma and troodon. Pretty good, right? well, that’s nothing compared to the fact that is could go head-to-head with 2.1 phorasaura, current erlikospyx, and erlidom, and come out on top every time. SV with a rampage (resilient rampage at that) is just as good, if not better, than the turtle’s moveset because it denies the opponent to possibly cleanse turn 2. Even “counters” like both spinos perish. This thing is crazy good, and is probably the best common.
Finally, we have the big dog-pig-landwhale thing, Andrewsarchus. This guy is the new marsupial Lion. While not as bulky, it does have a better turn 1 and can get around that pesky thing called a rend resistance. And with no escape to make up for its low hp, it’s gonna deny ceratopsians and dracorex a chance to shine. And with a 40% crit, it’s unlikely to last 2 turns if you’re slower than this guy. And to top it off, it can cleanse, because why not?
For other creature changes, we start off with Alanqa, who I originally was gonna move down, but with the attack buff it got, I think it should stay where it is.
Allo gen 2 got a few more resistances, because it can. It’s now back with the big guys.
Speaking of big guys, Sonorasaurus and Giraffatitan both fell a tier. I was thinking about moving giraffititan down and was on the edge with sonorasaurus, and with the recent hp reduction to sonorasaurus, I felt it should be moved down too.
Moschops joins his friend scutasaurus after gaining a swap-in, which is always good, especially if you cannot be slowed yourself.
Both Bary gen 1 and Concavenator both got attack buffs, and they were significant enough to warrant them moving up.
Eucladoceros and Megaloceros have fallen because they are just too frail for the little output they do, so they have moved down.
Miragaia joined the deer and has been moved up due to the recent tournament putting its strength into better perspective. It’s been so long since a common tournament that just going off numbers is a lot harder than actual battle.
That’s really all. A lot of creatures got changes, but that really didn’t cause them to move because it wasn’t that big of a change. But, I hope this helps anyone with tournament teams, especially the CRE nonhybrid tournament.