2.3 is here with some new nonhybrids. While they look very nice, like 2.3, they are not that special. There isn’t really one that stands out apart from antarctopelta and parasaur lux (but only because it’s a legendary). As per usual, this list only includes the nonhybrids barring the apexes as they are apexes and far above everything, and this list takes into account the nonhybrid meta and the overall meta. We also have our first legendary on the list as mentioned, but, spoiler, it ain’t that amazing. I have also put the raid creatures in here because why not? So, let’s jump into the list.
So, that’s the list. Let’s cover the newbies
Lets cover the biggest nonhybrid of 2.3, Parasaur Lux. It isn’t that great honestly. 2 moves with only 1200 isn’t that good. And its healing moves are great for raids, but not the arena. Do not use this. Use glyptodon. The only reason it’s this high is because it refuses to die with those heals.
Next is megistotherium. Like parasaur lux, it isn’t special. It’s basically a worse andrewsarchus by a lot. Most creatures slower than it have more than 3900 hp, and then it relies on a crit. It cannot kill 4500 creatures without 2 crits. I will say that a use for its poor swap-in move is to swap in on something like a diplodocus with half hp and then finish it off. But it isn’t special at all.
Moving on to the fastest creature of the bunch, gorgonops is pretty good. 132 speed puts it only second to haast eagle, and revenge rampage works on a speedy creature like this. Its lower damage does hold it back, but it is also not in the dangerous 3000 hp tier.
We then move on to the common creature, amphicyon. It doesn’t do well 1v1, but it is good for revenge-killing and getting a final kill. But it isn’t that special.
Finally, we move onto antacrtopelta, the best of the bunch. That revenge ferocity move is just a bad move in general, but antarctopelta works around this. It has the ability to deal a whopping 5250 in 2 turns, which is pretty impressive. But if it wants to go defensive, it still can deal 4500 in 2, which is an important damage tier. If it had ferocious strike, then this thing will be a monster. And with its decel resistance and counter, antarctopelta is usually going first. And the 10% crit is a nice little bonus.
Here are some creatures that have moved up compared to the last list and why
First up is eremotherium. He finally gained his decel immunity, so now superiority strike and decel strike are useless. And the extra bit of damage is a nice touch. This is also one of 2 commons that can beat an apex, as well as many other fierce creatures thanks to spamming camouflage.
Next is Acrocanthosaurus. Acro moves up because of that critical hp tier, which allows it to take 2 hits from creatures like titanoboa, diplodocus, and the mighty mammolania, who just 2-shot rex and allo gen 2. Also, bypassing distraction is important for this build of creature.
Scutosaurus follows acro up due to its outstanding bulk and decent output. With good immunities and a good moveset, this guy is built to last.
Finally, pyroraptor and troodon move up thanks to things they can do that many other creatures like it cannot. Pyro moves up thanks to its hp tier being above that dangerous 3000 mark. It also has Instant distraction to regain priority if needed. Troodon joins pyro thanks to its ability to deal massive damage in 2 turns thanks to its 2 rampages that can be cycled. Unlike ornith and kelenken, who are faster and match its damage, troodon can deal more turn 1 for a revenge kill and doesn’t rely on rng
That’s the 2.3 list. I am sorry about how late this is. I would’ve posted this sooner, but I needed to make sure Ludia didn’t screw up anything else before moving on. If you have any questions, please comment below