Since the very first incarnation of boosts I have no idea how many were made available.
But I remember a couple of occasions very early on when there was mistakenly no limit on how many could be purchased, and a reset was done to try and abate the slaughterhouse the arena had become. Coupled with that, speed boosts were as powerful as the attack and health at the beginning.
So they reduced the impact of speed boosts, returned the hard cash, and allowed players to buy as many as they liked for a couple of days.
Take that and the fact that after months and months of at least twice a week being able to buy them, and the odd flash sale and you can soon see how some players will have more than enough to boost a good proportion of their team to high levels.
Us mere mortals who just bought them with in game cash we earned, and did the odd tapjoy, not to mention those who weren’t playing when the initial launch allowed for a massive purchase, and you will realise that there is not a chance of catching up.
So I suppose those who say we will all end up where we should be are right. However galling that might be, it makes sense. But, and this is the thing. It’s the fact that we will NEVER get the chance to catch up no matter what that sucks. Unless there’s another sale that allows for as many boosts as you want to purchase, how will it be possible? It simply won’t, so we have to accept that and get on with it.