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Omega 09 and Alpha 06

Seeing how difficult it is to defeat Mortem Rex, Omega 09 and Alpha 06 could be added to the game as slightly easier raid bosses (able to be defeated with creatures level 25+). The incubators would award Omega 09 or Alpha 06 DNA to unlock the playable version. So that they aren’t clones of Mortem Rex, Omega could have little to no resistances but specialise in AOE defence shattering (AOE DSS, AOE DSI, AOE DSR) and a vulnerability move (Vulnerability Impact) to deal more damage. Alpha could specialise in self-increase (DSS, DSI, DSR, Ferocious Rampage), again with less resistances than Mortem. The playable Apex versions would be comparable in power level with the balanced Mortem. With Omega 09 and Alpha 06, the raid bosses experience and unique raid creatures would not be exclusively catered toward the top 1% of players. Ludia already has the models from Jurassic World: The Game, so why not?

Omega 09
Health: 4800
Attack: 1950
Speed: 104
Armour: 0%
Critical Chance: 30%
Moveset:
Group Defence Shattering Strike
Group Shattering Impact
Group Shattering Rampage
Vulnerability Impact
Passive:
50% Resistance to Stun
50% Resistance to DoT
100% Resistance to Vulnerability
75% Resistance to Critical Chance Reduction

Alpha 06
Health: 4650
Attack: 1850
Speed: 103
Armour: 0%
Critical Chance: 20%
Moveset:
Defence Shattering Strike
Defence Shattering Impact
Defence Shattering Rampage
Ferocious Rampage
Passive:
50% Resistance to Stun
50% Resistance to DoT
75% Resistance to Taunt
34% Resistance to Distraction

I always saw Mortem Rex as JWAs answer to Omega 09 and Alpha 06, being inspired by their designs. So I don’t think we need to have more mutant t rex in the game. That said, having easier raid exclusives would be nice, whether that’s through making Mortem Rex easier or adding new bosses. I really wish they made it so that Mortem Rex wasn’t just accessible to the top <1% of players. But I guess they really want us to dump some money into coins and boosts.

2 Likes

What would their stats be in the arena? @UnicornWizard

It does make sense Mortem is focused more on Endgame-lvl Players. Though I suggest a boss that is both based on the Graboids from Tremors. (It doesnt have to be exact, so as to Ludia not getting copyright striked, just something that looks like it) Or even the “Arse” Blasters. Imagine that. A dino fighting an otherworldly looking monster.

African_Graboid_(52)

I feel like they should add bosses other than the t.rex bosses, like the snek one

Omega 09
Health: 4800
Attack: 1950
Speed: 104
Armour: 0%
Critical Chance: 30%
Moveset:
Group Defence Shattering Strike
Group Shattering Impact
Group Shattering Rampage
Vulnerability Impact
Passive:
50% Resistance to Stun
50% Resistance to DoT
100% Resistance to Vulnerability
75% Resistance to Critical Chance Reduction

Alpha 06
Health: 4650
Attack: 1850
Speed: 103
Armour: 0%
Critical Chance: 20%
Moveset:
Defence Shattering Strike
Defence Shattering Impact
Defence Shattering Rampage
Ferocious Rampage
Passive:
50% Resistance to Stun
50% Resistance to DoT
75% Resistance to Taunt
34% Resistance to Distraction

ok, cool
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