Nodopatotitan:
I would like to begin with one which used to be my favorite and is now useless to the point i consider giraffatitan have no hybrids actually.
One of the 3 mighty first tanks,compared to stegodeus,nodopatotitan get so rusty now…
He is still good to endure hits because of his huge armor and huge HP pool but…thats it.
low damage,useless counter attack…if the opponent want,he can switch his creature without getting so much problems…
His only real ability is to slow your opponent before dying so you can have your chomper ready…
but with all those immunity and immunity to slow…he became irrelevant.
For a superhybrid legendary he get completly outclassed in all terms even by simples hybrids
(mammotherium,entelemoth,phorusaura,dsungaia,utasino,alloraptor,ardonto ect…)
Kit rework
HP:5100 -> 5320
DMG:1000 -> 1040
Speed:108
Crit:5%
Armor:40% -> 45%
Abilities:
Superiority strike:same as before (deal 1040dmg)
Great bellow:Priority:gain invulnerability for 1 turn/reduce target speed by 50% 2 turns
Decelerating impact deal 1,5Xdmg same as before (1560)
Long protection:same as before (deal 1040dmg)
Passives:
-Whip counter attack:counter attack deal X0,25 if opponent have an armor (260) either deal 0,75X counter attack to opponents without armor(780)
If an opponent have 0% armor :then it automatically deal 0,75X dmg as counter attack
-Survivalist: regen every turn 15% of his HP every turn automatically (760hp everyturn)
Pteranodon
Probably the worst non hybrid epic.;;
I can’t remember when he was good ,i don’t think he never was…
Unseen on hybrids legacy tournaments since the beginning,its not without reason.
Completly outclass by newer epics such as mammoth/allogen2/Carbonemys/diplodocus and even by some olders,this one have no use and can die easily in ONE TURN.
Kit rework
HP:3060
Damage:900 -> 850
Speed:127
Armor:0%
Crit:5%
Abilities:
Defense shattering strike same as before:deal 850dmg
Nyllifying impact::same as before:1275 dmg
Impact and run::same as before 1275dmg
Passive:
Swap in ferocity same as before
Armor piercing counter deal 850dmg same as before
Artful dodger::The creature have a natural 75% chance to dodge an attack,except if opponent use define or precise abilities.
Majundasuchus
Well ,we can all applaud the one which is THE MEME OF JWA
This creature never got some love and is from FAR BEHIND THE WORST HYBRID IN THE GAME!
HP:3360 -> 3470
Damage:880
Speed:108 -> 119
Armor:0%
Crit:5%
Bloodhunger : deal 1X damage,For the next 2 turns:he obtain bloodhunger:
For each 1 damage done,majundasuchus regen 75% of the ammount in HP (example:if he deal 1660 damage,he regen 1245hp)
Short defense::same as before
Ferocious strike::same as before
Cleansing impact::same as before
Passive:
Swap in ferocity same as before
Armor piercing rampage
Ankylosaurus gen1 and gen2 (overall ankylosaurus family)
I will take gen 2 for the example because i can only choose one but the whole family now completly suck and is FAR behind every others family of the games.
They have average health,armor ,bad attack and the ability to be turn into a living punching ball.
Gamepress is too kind with them,they should belong to the carcass tier list.
HP:3900 -> 4200
Damage:900
Speed:112
Armor:25 -> 40%
Crit:5%
Abilities:
Vulnerability strike same as before:deal 900dmg.now vulnerability strike stack on your opponent and last 3 turns.
-1 stack:increase damage on target by 40%
-2stack increase damage on target by 80%
-3 stacks increase damage on target by 120%
long protection::same as before:900dmg
Passive:
No escape vulnerabilty strike
Rajakylosaurus:
Completly outclass by everything to the point you won’t ever see one in any legendary tournaments,rajakylosaurus suffer to be just bad…
Terrible speed,bad damage,abilities which just don’t fit for him with too much shields once again.
HP: 4350
Damage:900
Speed:104 -> 101
Armor: 30
Crit:5%
Abilities:
Vulnerability pinning strike :deal 900dmg.now vulnerability strike stack on your opponent and last 3 turns.
-1 stack:increase damage on target by 40%
-2stack increase damage on target by 80%
-3 stacks increase damage on target by 120%
opponent is lock the next 2 turns
long protection::same as before
Extended critical Impact:deal 1,5X damage (1450)
Instant invincibility
Passives:
Armor piercing counter:same as before
Thick skin: for every 1 damage block by shields and armor,convert 50% of the ammount into hp.
Instant invincibility block 3000 damage?he regen 1500hp
Long protection with armor block 2500dmg? he regen 1250hp