Parasauthops is not fun

My thoughts on a change is to make its group heal a 1x heal, morti’s old roar in one 2 cooldown move, that way it will both be a true wild, have armor piercing ability/sheild breaking, not be as annoying to fight, and we can get rid of its annoying swap in that neither creature has a swap in. Plus it also has that alert emergency heal which is a 2x heal, i feel thats more than enough.

Id also like to see a resistance change, 50% bleed resist (75 is overkill for a creature with 3 moves that cleanse DOT) and a higher stun resist since most hybrids with a hadrosaur component get stun resist.

Just remove bleed resistance altogether if it has 3 moves that cleanse bleed

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