There are two main suggestion topics I’d like to cover here, though I’m sure both have been brought up before. I like this game a lot and these are a few ways I think it could be improved upon.
My first area of concern is park composition. The aquatic and cenozoic parks don’t have this problem nearly as badly, but the Jurassic section clearly has unbalanced numbers between classes. Currently we have 59 unique carnivore species, 52 unique herbivore species, 31 unique pterosaur species and only 26 unique amphibian species. Despite the fact that amphibians and pterosaurs are sorely underrepresented compared to herbivores and carnivores, we’ve been gotten 6 new carnivores/herbivores compared to 3 new pterosaurs/amphibians this year alone. If anything, we should be seeing the opposite, with twice as many new pterosaurs/amphibians being released compared to carnivores/herbivores. It’s not critical to playing the game or battling since you could in theory get multiple copies creatures to counteract this imbalance, but unique species and a diverse park are always preferable to getting multiple copies of creatures, at least if you ask me.
The second issue would be incubation pods and hatch times. I’ve been playing this game actively since mid 2016, and yet I’m still only at the point where if I want to get every unique species in all of my parks to level 40, that would take over 4,500 days of incubation time to accomplish. Since we have 4 incubators, the real-time value is smaller, but even if I used all 4 incubators 100% of the time, that would still take over three years to do, and that’s completely ignoring any newly released creatures and assumes that I wouldn’t use any incubators to hatch creatures I want to sell. If I wanted to use bucks to speed through hatching them, it would cost over on million dinobucks. The most bucks I’ve ever seen a (non-cheater) player have is about 660,000, which doesn’t cover much more than half. Using hot times hatchery speedup discounts can stretch your bucks, but not by much.
Each new tournament creature adds 56 days of hatching time to get a level 40, 112 if it has a hybrid (56 days to make one level 40 that is consumed for the hybrid, and another 56 for the level 40 you want to display in your park), which can add up very quickly. We’ve had 7 tournament creatures released this year so far, so that’s 392 days of incubator time. In theory, I’d eventually be able to hatch all these creatures, but at this pace it’s practically guaranteed it will take longer than the game’s remaining lifespan. In light of this issue, I would make the following suggestions:
- Add more incubators to the game, at least two. I obviously would prefer permanent additions, but maybe you could treat it like the evolution tank where players occasionally get access to two extra pods as an occasional special event. The instant hatch option VIP players get certainly helps but it’s not quite enough to keep up, in my opinion.
- Bring back the 10% free speedup. Hatching, evolving or battle cooldowns used to become free at 10% of the initial time or at five minutes, whichever came first. Ludia temporarily removed this, then after player uproar reinstated a nerfed version, where you only get the free speedup at 5% of the remaining time. This is the system currently in the game. Reinstating the 10% free speedup would not only alleviate my perceived issues with incubation time, it would also give all players more flexibility in how they run their parks.
- Reduce maximum hatch time. I’m not sure how the formula works, but the time it takes for creatures to hatch is based on how strong they are. I don’t think it’s directly related to the ferocity equation I came up with, but I haven’t done much analysis of hatch times so maybe it is. In general, weak creatures take minutes, strong ones take days, but it is capped at a maximum of 7 days. It either used to be uncapped or have a longer cap, since I can remember when TheGamingBeaver got Antarctopelta and it took nine days to hatch, so that cap has clearly been lowered before and I would recommend lowering it again by 12 or 24 hours.
I’d prefer you take all three suggestions, Ludia, but any combination would be better than nothing. Still, I know the point of a game is to make money and if you determine that taking these suggestions would go against that goal then I can’t blame you for not implementing them. Still, I think these would improve the game and make it a more enjoyable experience for everyone.
Sorry for being so long-winded, and thanks for taking the time to read.