Some, you and I among them, we warn them only to see the notes of the version. Modify the health or damage statistics “Modify” the game, modify the speed statistics, break it. I would prefer that there were not any Boosts, but some very controlled Boosts (for example between 1 and 10% maximum) of health or damage could be useful to see a Magna with a little more health facing a tragodistis with a little more damage. Of course, people who pay could go faster than those who do not pay (the game needs income) so that at a certain time an F2P could have their creatures increased by 2% and a user of payment had them at 7% ( which is roughly equivalent to one level in the game). The user of payment would have an advantage but a non-payment user could be one step behind hunting the same or equal to him based on many hours of hunts. A small imbalance would have been introduced in favor of the paid players but not an imbalance that would break the game.
At that time there was still time to change the version, now it will be more difficult but I hope they find a solution.
NOTE: A moment ago a Magna of level 24 boosted to the maximum has devastated all my equipment of average 28.