I can be in high Aviary with an average lv 23 team, trophies at 4945, battling teams of an average of lv 27-28. From most of what I can see, these are droppers. I do so similar teams and levels to my own way more than these droppers, but their existence at this level is a problem.
So I decide to drop to get away from playing battles I have next to no chance of winning. I drop to 3500. Still being matched against lv 26-27 teams. These are not AI. At 3900 I just faced Fazed of Ubetjurrasican (not the first time I have played this dropper) whose team average seemed to be about lv 26, all uniques. This person should not be allowed to drop so low. No one should be allowed to drop so low. Honestly, I should not be allowed to go from 4945 to 3500, much less the 4945 to 1000 I am about to do.
Seriously…I am done playing with this. I am going to once a month hit my high point (I go for 4750) and the rest of the time you will find me in the 1000’s - 2000’s beating all the new players so they quit and maybe that will force you to handle this Ludia. No one enjoys playing against teams they have no chance against because the OP op wants easy wins or more incubators for the flawed boost system you created. Some dropping is understandable so we can self correct our current counts…but this Fazed person is obviously someone that should be in the 5500+ range and they are sniping players in the 3500-4000 range.
This needs to be a point of focus in your next update. Its not every battle of course…but its enough that its disrupting the whole ranking system and general gameplay. Put a -500 or -1000 cap on dropping in a month or some other method to make sure relative lower leveled players playing the game as intended are not having to face or deal with an apparent flaw in this system.