Other than that, I wouldn’t mind the other changes, but none are at the top of my list (except maybe Rhino).
I like the idea of shield advantage not bypassing armor, but it’s probably fine on it’s current cooldown.
The no escape interaction is just how the game works. They just need to make it so that the faster creature always swaps first so it’s consistent (if it isn’t that way already). Many cunnings are immune to swap prevention, so that should help.
Andrewsarchus usually beats anything slower than it, so making it slower could be a good way to nerf it if it needs it. I can see it getting a crit chance nerf too, but I wouldn’t go lower than 30 personally.
And rhino could get either a flat damage nerf, a nerf to it’s swap in specifically (like giving it swap in headbutt to halve the damage), or some other rework. I prefer the “swap in headbutt” route myself, because Rhinos swap in move is really the only part of it that’s too strong.
BTW I’m not here to argue against you specifically, or argue at all really. You just brought up some interesting talking points that I thought were worth addressing.