DracoG2 is broken and will get nerfed. I’m okay with it. It will be great. Nerfing monomimus the way they did took a hard to get dino and made it no better than having an inguanadon on the team. I think that a tier of dino should be better than the lower tier, by 2-3 levels. A l5 rare should match up well with a l7-8 common, and l11 epic should match up with an l13-14 rare, a l16 legendary should line up with an l17-18 epic, and a l21 unique should line up with a l23-24 legendary. A little bit of play should be there, and some epics will be a counter for uniques, etc, but the goal should be making a solid, equal level team of unique Dino’s, and then give enough time for strategy to help win a match. Higher dino health would counter the effects of rng - one bad rng wouldn’t mean a loss. Rng el still play a part, and even decide some battles, but strategy would decide more than it currently does. I don’t agree with nerfing, mostly, but unless they switch the battles up so strategy gets more of a pace in the battles, nerfs will happen. A better (4-5 turns to kill a dino) battle system would be better.