“Locked creature” might be one of the most typed words in those forums… the point of unlocking them is neither the strength of their hybrids nor their usefulness by collectors. But first if all, we should analyze what is actually Jurassic World: The Game: it is anything more anything less than a franchising of the four beloved films. Jurassic Park began with just 15 creatures, and with the years the variety in the famous park raised. Even in this franchising in my opinion there should be a higher variety of species. As many people said, ideas don’t miss at all. But it is a blasphemy to insert the 8th tournament carnivore hybrid or whatever and not unlocking poor, little, unmeaning, one-shottable Tuojiangosaurus, Pelecanimimus, Pyroraptor, Dimetrodon and many (very MANY) other creatures. Jurassic World and Park off course are two glorious and overall, various environments, so i can’t get the point of finding always the same 5 dinosaurs in Golden Rewards. Variety. Variety is the key word for the sufference of Post-Reshuffle Players. I give you an example ASAP of a problem with locking down everything: mission that tells X lvl 40 dinosaurs, might tell you to max 5 herbivores. If you want to be rude with this one you just max out 5 Trikes and it finished there, but i know peoples that consider JWTG not just a game, but their park. After this Ludia could repair their mistake, then the chances are two:
1- Re-put in all unlocks and there will be peace and love in our game
2- Since Ludia, as usual, isn’t gonna hear the first one, they could enhigh chances of locked creatures in Packs and Spin Wheels.
I hope to do not have bored anyone and i hope that someone of Ludia’s beautiful team (@Keith , @Hank, @Daven, @Jason ) can adjust this huge mistake.
Hope to have resumed all sufference of Post-Shuffle players in one thread.