I have the same observation. It rocked with Anky G2 (I’ve been trying to level that one up forEVER) but you know it’s bad when you’re running low on Suchomimus because the Daily Common Dino is crowding them out.
In addition… the other two “dailies” that are not common? I’m barely seeing them, if at all. By day of the week:
Tue 0 Procerathomimus, 2 Elasmotherium
Wed 0 Maiasaura, 0 Ankylocodon
Thu 1 Marsupial Lion (way out of the way when I couldn’t just take off and chase it), 0 Purutaurs (sp?)
Fri 3-4 T-Rex G2, 0 Edmontoguanadon
This is why so many people complain; it’s a classic mistake: allowing a gap between the expectations people have, based on what you promise, and what you actually deliver. I wouldn’t be upset about not seeing any Eddy today if promotional materials I saw earlier in the week didn’t suggest that I would see him.
Lots of 1.7 (and 1.6 before it) is like this. I wish Ludia would give the folks writing the code (and the beta testers) more time to work out all the kinks, get a smoothly running product, and only when everyone is confident it will work for everyone then maybe a few teasers 2-3 days before releasing the patch. Or perhaps making lots of smaller incremental updates instead of trying to introduce so much at once, which just increases the odds that new pieces are not going to play well with each other, or the existing game. Some of the new stuff is really cool, but that gets lost and forgotten because of all the things that are broken.
Sorry for that tangent; I’ll stop now.