I like the boosts, it adds to the game. But the current system is crap.
They should scrap it. I think a better system would be something like everyone at level 10 gets 10 boosts. They can apply the boosts in any way they want with a cap on how many can be applied per dino. Once applied, a boost is locked in place for like 10 days. If you want to remove that boost to place it somewhere else, you have to pay like 200 hc or some X amount.
Maybe at each level after 10 you get another boost so by Level 20 you have 20 boosts that can be changed for free every 10 days after boosting or a player can pay to change them before that. There are no other ways to obtain boosts, there is no way to loose boosts. Boosts amount are dependent on the player level. Seems fair. Ludia could still make money on people wanting to change boosts.
Of course, I have not thought this all the way through…its just a mesh of some different ideas I have read other people explaining. But, it does seem like that would still be better than what we have.
As well, all previous boost purchases would need to be returned as hc to the players…and that concept right there of returning anything to players makes Ludia pucker up like a gorilla eating lemons.