Taking caution would mean being very defensive, not gaining superiority over everyone.
If Cautious Strike had only dodge + distraction + cleanse + 1x attack, it would be exactly what it says on the tin. A very reserved strike that doesn’t put you at an advantage, and lets you prepare for your next attack that would be a definite rampage.
Then you have Mutual Fury, for which you gain speed and 1.5 attack for two turns and cleanses, which goes well with definite rampage immediately, but in exchange you take a full hit. It’s offense-oriented.
These 2, if they were like that, would make Indoraptor G2 choose between playing defensive or offensive, which you stated was what you wanted to do when you decided on taking away its definite rampage. Now you’re pretty much giving IndoG2 one option: Cautious Strike over and over again.
The lowered attack will still be annoying against other creatures that cannot bypass its dodge and same time be immune to its distraction. Even Quetzorion isn’t safe from this thing now. But you know what is? Christmas Chicken.
Christmas Chicken now can just go for dodge 1st turn (even if it gets hit) then peck IndoG2 to remove its speed, then rampage IndoG2. So this just makes Procerathomimus even worse than it already was.
Before you could just go Mutual Fury vs Christmas Chicken, then definite rampage it into oblivion with increased speed, increased attack, and a precise 2x move.
Then there’s Ardentis. It got nerfed by losing its precise rampage too. This makes it unable to beat IndoG2 if it dodges on 2nd turn (which it will). You know who else wins from this? Lord Christmas Chicken, who shall dodge away through the sky, yelling, “Ho Ho Ho!”
Who wanted Christmas Chicken and IndoG2 buffed even more and was serious about it?