To whom it may consern,
Hi I’m faethor I’ve played your game a while now. Thank-you for it and thank you for reading this.
I, as well as, several members of the game community have noticed several things concerning the arenas and our own cost bennifets analysis.
One thing we have noticed is that the pay off is not worth it to us to strive for higher arenas concerning the rewards we receive.
Another thing we have noticed is that striving for higher arena ranking is not worth it due to a decrease in viable dinosaurs that can be used.
Another noticed topic of contention is those who were able to achieve higher ranks have begun to drop in leagues either because they cannot sustain, or because the rewards weren’t worth it to them.
It appears that to us atleast that in your efforts to combat the “droppers” you have vastly increased the DNA pool with with we are rewarded including DNA from arenas we have been in both, high and low. This is very frustrating for us as players due to the fact that we are getting such a vast diversity of DNA that our incubators feel watered down. By this I mean we receive often a random sampling of low double digit dinosaur DNA. And while yes getting the final 10 DNA on a Dino you needed only 10 more DNA off of is thrilling… Most of the time we need high double or trebble digits to see any appreciable progress I.E. 10 DNA for a 200 DNA fuse is very unsatisfying. And it would be OK if it was 10 DNA from the arena exclusive epic or at least the same dinosaur. … However it is not it is 10 DNA from this one then that one then another.
This watered down incubator feeling due to increase gene pool is akin to getting a 50 cent an hour raise from you boss “it’s only 20 dollars a week before taxes and after taxes it barely noticable”
Leaving us to feel that no progress has been made on not just one dinosaur but many.
If this was done to discourage those who drop arenas it hasn’t worked. As they upon realising the DNA is scattered and “watered down” has sought to drop arenas to maximize thier wins by using much more advanced dinosaur levels to ensure victory and thus more incubators.
The other players “us” have learned that by advancing to the next arena we do not get exclusives but actually lose the value of our incubators by adding more DNA choices to the finite limit set on the incubator. And thus have stopped attempting to climb higher.
This situation is not beneficial to you your game or us and outgoing experience. As it will lead to you needing to create more and more powerful Dino’s in order to maintain a profitable meta for you and an interesting one for the top tired players.
By the way the current state of affairs is suffering at the top as they are constantly only battling the same people with the same Dino’s.
But this cycle beginning of make new Dino’s people having to pay alot to bring them up to competitive level and causing older Dino’s to lose thier effectiveness… As I understand is known as power creep. And, leads us to feel that we are chasing a moving target in that by the time we can get the new Dino’s that are a must have the are replaced with even newer stronger ones that are harder to get… In the end the Dino’s reach a point were even the newest and strongest ones are relieved lacklusterly at best and scornfully since there is an upper limit to how strong something can be.
I. Would like to offer you a suggestion and thank you for reading this far.
One aspect of this solution would be to set a maximum level on the dinosaurs allowed in a given arena "similar to weight classes in boxing "
Using a formula of maximum dinosaur level at the top most arena and, a stable low for the lowest the just fractional increases for the middle.
Coupled with the same Max min for the incubator pay outs with a reduced DNA pool of current arena and last one lowest arena dinosaurs. In short make the higher arena pay out higher DNA for that arenas relevant dinosaurs. And the lowest pay the lowest. Providing a correct DNA amour to the dinosaur and level… I. E. A level 15 common dinosaur uses more DNA than a level 15 epic… Just as a player in aviary need much much more DNA than a player in lock down regardless of actual player level.
I believe this would incentivize the player base to struggle upward. It would create demand for advancement among otherwise unincentivized discouraged current players. Also but putting a level cap on the dinosaurs you would prevent the younger players from feeling discouraged by facing Dino’s well above thier capability. Which would lead to more success and happy feeling and in turn cause them to become more competitive feeling which would lead to them spending more in and on your game. It would also allow the top tier players to have more variety in thier opponents and keep them playing and spending.
Well that’s my 2bits… I hope it helps.
Again thank you for reading this and thank you for your game that so many of us play.