Agree that the tournaments must be more accessible and rewarding for all players. I’m the leader of a very active alliance (10/10 every week, with 40+ hours to spare), and the tournaments have been profoundly disruptive to us. I have always strongly believed that the healthiest and happiest alliance is one with a diversity of player levels, so that veterans can pass on their knowledge to newer players (both of whom relish in that process) and the fresh excitement of the newer players can infect the hardened veterans (again, both of whom benefit)!
These tournaments have forced me, for the first time ever in the year-plus lifetime of my alliance, to strictly enforce trophy count minimums when recruiting, and I loathe that. It also retroactively penalizes our members for the fact that I carefully built an alliance that has such a diversity of players, yet rewards those who were active in the distant past and now merely sit on their laurels. Why not instead reward current activity, for new player and veteran alike, without preference?
Ludia has a vested interested in making sure that newer players stay engaged, but the tournaments so overwhelmingly favor veterans–even veterans who aren’t very active anymore!–that it will hurt recruitment to the game. @Ned, this isn’t what’s best for Ludia, and it isn’t what’s best for the health of the game. It’s worse than the alternate account “issue”, in my opinion (which doesn’t seem like an issue to me anyhow) because at least that quirk stems from an attempt to make the game more accessible and fairer for all players (by making the participation bonuses so significant), and reward current activity. As a community, we need to see more of that.